Barmaid (Human Commoner 5)

Barmaid CR 3

XP 800
Human Commoner 5
CN Medium humanoid (human)
Init +1; Senses Perception +6

DEFENSE

AC 12, touch 12, flat-footed 10 (+1 Dex, +1 dodge)
hp 17 (5d6)
Fort +1, Ref +2, Will +1

OFFENSE

Speed 35 ft.
Melee dagger +1 (1d4–1/19–20)
Ranged dagger +3 (1d4–1/19–20)

TACTICS

During Combat The commoner tries to talk her way out of a fight, and uses her dagger if that fails.

STATISTICS

Str 8, Dex 13, Con 11, Int 9, Wis 10, Cha 13
Base Atk +2; CMB +1; CMD 13
Feats Alertness, Dodge, Fleet, Nimble Moves
Skills Diplomacy +6, Knowledge (local) +4, Perception +6, Sense Motive +6
Languages Common
Gear dagger, antitoxin, 2,298 gp

DESCRIPTION

A barmaid isn’t above passing messages or slipping a dose of sleeping poison into a drink if the price is right.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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