Apothecary (CR 3)

Apothecary CR 3

XP 800
Old male gnome alchemist 4/expert 1
NG Small humanoid (gnome)
Init –1; Senses low-light vision; Perception +10

DEFENSE

AC 11, touch 10 [14 vs. rays], flat-footed 11 (+1 armor [+4 vs. rays], –1 Dex, +1 size)
hp 31 (5 HD; 4d8+1d8+9)
Fort +5, Ref +3, Will +5; +2 vs. illusions, +2 vs. poison
Weaknesses hobbled

OFFENSE

Speed 10 ft.
Melee dagger +1 (1d3–3/19–20)
Ranged bomb +5 (2d6+4 fire)
Special Attacks bomb 8/day (2d6+4 fire and catch fire, DC 16, 10-ft. radius)
Spell-Like Abilities (CL 5th; concentration +6)

1/daydancing lights, ghost sound (DC 12), prestidigitation, speak with animals

Alchemist Extracts Prepared (CL 4th)

2ndcat’s grace, lesser restoration
1stbomber’s eye, cure light wounds, expeditious retreat, keen senses

TACTICS

Before Combat The apothecary seeks to keep a measured distance between him and his opponents, relying on his bombs to dissuade would-be attackers. He fights with his masterwork light mace only as a last resort.

Morale With his hobbled movement, the apothecary drinks an extract of expeditious retreat to flee most altercations, doing so as soon as he falls to 10 hit points or less.

STATISTICS

Str 5, Dex 9, Con 13, Int 18, Wis 15, Cha 12
Base Atk +3; CMB –1; CMD 8
Feats Breadth of Experience, Brew Potion, Point-Blank Shot, Throw Anything, Weapon Focus (bomb)
Skills Appraise +8, Bluff +8, Craft (alchemy) +14 (+18 to create alchemical items), Diplomacy +8, Disable Device +7, Heal +10, Knowledge (arcana) +10, Knowledge (engineering) +12, Knowledge (local) +10, Knowledge (nature) +13, Perception +10, Profession (herbalist) +12, Sense Motive +8; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Draconic, Dwarven, Elven, Giant, Gnome, Sylvan
SQ alchemy (alchemy crafting +4, identify potions), discoveries (explosive bomb, infusion), master tinker, mutagen (+4/–2, +2 natural, 40 minutes), poison use, swift alchemy
Combat Gear acid (2 flasks), alchemist’s fire (5 flasks), elixir of fire breath, mutagen (Str), potion of blur, potions of cure moderate wounds (2), potion of lesser restoration; Other Gear dagger, gray scatterlight suit

SPECIAL ABILITIES

Hobbled (Ex)

The apothecary suffers from severe arthritis in his knees, which reduces his speed to 10 feet.

Master Tinker (Ex)

The apothecary has experimented with all manner of mechanical devices, gaining a +1 bonus on Disable Device and Knowledge (engineering) checks. This racial trait replaces a normal gnome’s defensive training and hatred.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

scroll to top