Thug CR 2
AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 shield)
hp 27 (4 HD; 1d8+3d10+7)
Fort +4, Ref +5, Will +2
Speed 30 ft.
Melee sap +5 (1d6+2 nonlethal) or mwk dagger +7 (1d4+2/19–20)
Ranged mwk dagger +7 (1d4+2/19–20)
Special Attacks sneak attack +1d6
Str 15, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Base Atk +3; CMB +5; CMD 17
Feats Catch Off-Guard, Skill Focus (Intimidate), Weapon Focus (dagger)
Skills Bluff +7, Intimidate +5, Knowledge (local) +7, Sense Motive +7, Stealth +9, Swim +6
SQ trapfinding +1
Gear leather armor, buckler, masterwork dagger, sap
The downtrodden of the poor district scrape out a living any way they can. When times are good, they’re guides, messengers, and bodyguards. When times are bad, they turn to less savory services. At all times, however, they apply their intimate knowledge of the city, spreading information quickly among comrades and guiding or evading outsiders within the tangled nest of side streets and alleys.