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Priest (Human Cleric 3)

Priest
CR 2

XP 600
Human cleric 3
N Medium humanoid (human)
Init –1; Senses Perception +2

DEFENSE

AC 13, touch 9, flat-footed 13 (+4 armor, –1 Dex)
hp 16 (3d8+3)
Fort +4, Ref +0, Will +5

OFFENSE

Speed 30 ft.
Melee mwk quarterstaff +4 (1d6+1)
Special Attacks channel negative energy 5/day (DC 13, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration +5)

5/day—calming touch, storm burst

Spells Prepared (CL 3rd; concentration +5)

2nd—cure moderate wounds, fog cloudD, hold person (DC 15)
1st—blessD, command (DC 14), doom, sanctuary (DC 13)
0 (at will)—create water, guidance, light, purify food and drink

D Domain spell; Domains Community, Weather

STATISTICS

Str 12, Dex 8, Con 12, Int 13, Wis 15, Cha 14
Base Atk +2; CMB +3; CMD 12
Feats Persuasive, Scribe Scroll, Spell Focus (enchantment)
Skills Diplomacy +10, Intimidate +6, Knowledge (religion) +6, Linguistics +6, Perform (sing) +4, Sense Motive +8, Spellcraft +5
Languages Common, Polyglot, Terran, +1 additional
SQ aura
Combat Gear scroll of cure light wounds;
Other Gear +1 studded leather, masterwork quarterstaff, idol

The priest caste of the child-god carries his edicts to the people—and depending on his mood, these edicts may be great boons to the faithful, bringing rain and healing the sick, or ill omens threatening fire and darkness.