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Pernicious Priestess (Human Cleric 3)

Pernicious Priestess CR 2

XP 600
Human
cleric 3
NE Medium humanoid (human)
Init +0; Senses Perception +2

DEFENSE

AC 11, touch 10, flat-footed 11 (+1 armor)
hp 22 (3d8+9)
Fort +5, Ref +1, Will +5

OFFENSE

Speed 30 ft.
Melee mwk dagger +4 (1d4+1/19–20 plus bloodroot poison)
Ranged dagger +2 (1d4+1/19–20 plus poison)
Special Attacks channel negative energy 2/day (DC 12, 2d6)

Domain Spell-Like Abilities (CL 3rd; concentration +5)

5/day—copycat (3 rounds), vision of madness (+/–1)

Spells Prepared (CL 3rd; concentration +5)

D Domain spell; Domains Madness, Trickery

STATISTICS

Str 13, Dex 10, Con 15, Int 10, Wis 14, Cha 12
Base Atk +2; CMB +3; CMD 13
Feats Deceitful, Skill Focus (Craft [alchemy]), Toughness
Skills Bluff +8, Craft (alchemy) +8, Disguise +9, Heal +9, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (religion) +5, Profession (midwife) +6
Languages Common
SQ aura
Gear padded armor, masterwork dagger, alchemist’s lab, disguise kit, healer’s kit, bloodroot poison (2 doses), striped toadstool poison (3 doses), unholy symbol

A typical priestess is a savage humanoid, scarred and swathed in stinking skins, leading a jabbering clan of monsters in profane revelry. But faith is open to any who crave or resent maternity and corruption. The embittered spinster, the barren newlywed, the madwoman—all may hear the Mother’s crooning and eagerly serve her. These pernicious priestesses operate quietly, posing as friendly confectioners, skilled midwives, or outgoing neighborhood mothers while using vile chemicals and spells to twist the bodies and minds of the local unborn. Friendly neighborhoods fall quickly as the weeds of suspicion and shame take root. A priestess may spend weeks or even years settling into a village before beginning her goddess’s work, burying her guilt behind scapegoat after scapegoat. By the time suspicion falls upon the true culprit, she has already taken on a new identity miles away.