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Officer (Human Aristocrat 3 / Fighter 1)

Officer CR 2

XP 600
Human
aristocrat 3/ fighter 1
LN Medium humanoid ( human)
Init +1; Senses Perception +7

DEFENSE

AC 18, touch 11, flat-footed 17 (+6 armor, +1 Dex, +1 shield)
hp 21 (1d10+3d8+3)
Fort
+3, Ref +2, Will +3; +2 vs. fear

OFFENSE

Speed 20 ft.
Melee longsword +5 (1d8+1/19–20)
Ranged longbow +4 (1d8/×3)

STATISTICS

Str 12, Dex 13, Con 10, Int 15, Wis 10, Cha 15
Base Atk +3; CMB +4; CMD 15
Feats Dazzling Display, Discipline (see below), Persuasive, Weapon Focus (longsword)
Skills Diplomacy +9, Intimidate +11, Knowledge (engineering) +7, Knowledge (history) +9, Knowledge (local) +6, Knowledge (nobility) +7, Perception +7, Ride +5, Sense Motive +6
Languages Common, +2 additional
Gear masterwork breastplate, light steel shield, longbow with 20 arrows, longsword, identity papers, several royal medals

SPECIAL ABILITIES

Feat (Ex)

This officer has the Discipline feat, which grants a +2 bonus on saves against fear effects. fear effects against him are one category less severe than normal.
The officers trained by the famed military academies are widely respected. Even the greenest of graduates has pored over tomes of military history and are quick to spot and exploit flaws in enemy ranks. A trained officer’s expertise quickly demoralizes lesser opponents, and more than one battle has been won by the keen eyes and unshakeable resolve of an officer.