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Hungering Cultist (Human Cleric 3)

Hungering Cultist
CR 2

XP 600
Human cleric 3
CE Medium humanoid (human)
Init +1; Senses Perception +4

DEFENSE

AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 22 (3d8+9)
Fort +5, Ref +2, Will +4

OFFENSE

Speed 20 ft.
Melee mwk greataxe +6 (1d12+4/×3)
Ranged alchemist’s fire +3 ranged touch (1d6)
Special Attacks channel negative energy 5/day (DC 11, 2d6), destructive smite +1 (4/day)
Domain Spell-Like Abilities (CL 3rd concentration +4)

4/day—touch of chaos

Spells Prepared (CL 3rd; concentration +4)

2nd—shatterD (DC 13), sound burst (DC 13)
1st—cause fear (DC 12), doom (DC 12), protection from lawD, summon monster I
0 (at will)—bleed (DC 11), detect magic, resistance, virtue

D Domain spell; Domains Chaos, Destruction

STATISTICS

Str 17, Dex 12, Con 14, Int 8, Wis 13, Cha 10
Base Atk +2; CMB +5; CMD 16
Feats Cleave, Extra Channel, Power Attack
Skills Knowledge (religion) +3, Perception +4, Spellcraft +4
Languages Common
SQ aura
Combat Gear alchemist’s fire (3), elixir of hiding, wand of bear’s endurance (5 charges); Other Gear masterwork chainmail, masterwork greataxe, heavy cloak, unholy symbol

Some believe that the world will end in the maw of chaos, a slithering, entropic embrace. Some priests form cults to usher in elaborate, man-made disasters. Others are lone madmen who sow terror, wandering into crowded public squares and unleashing the unholy energies gifted to them.