Privateer CR 2
Speed 30 ft.
Melee short sword +4 (1d6+2/19–20)
Ranged mwk hand crossbow +4 (1d4/19–20)
Special Attacks sneak attack +2d6
Str 15, Dex 13, Con 16, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +4; CMD 16
Feats Athletic, Dodge, Skill Focus (Acrobatics)
Skills Acrobatics +10, Appraise +4, Climb +10, Intimidate +5, Knowledge (local) +5, Knowledge (nature) +2, Linguistics +6, Perception +7, Profession (sailor) +7, Stealth +5, Swim +10
Languages Common, +3 additional
SQ rogue talents (ledge walker), trapfinding +1
Gear leather armor, masterwork buckler, masterwork hand crossbow with 20 bolts, short sword, harrow deck.
As contractor-pirates for a specific nation, privateers enjoy safety and a guaranteed market for whatever goods they “liberate” from enemy ships. Even with this official backing, few privateers serve as tireless patriots; the vast majority lie, cheat, and murder as a way of life, with their letter of marque serving only as a convenient window dressing for antisocial tendencies.