Killer Rogue CR 19
AC 29 (35 vs. traps), touch 24, flat-footed 19 (+5 armor, +3 deflection, +9 Dex, +1 dodge, +1 size)
hp 183 (20d8+80)
Fort +14, Ref +26 (+32 vs. traps), Will +10; +2 vs. fear
Defensive Abilities improved evasion, trap sense +6, improved uncanny dodge
Speed 35 ft.
Melee +3 rapier +28/+23/+18 (1d4+6/15–20)
Ranged +2 hand crossbow +27 (1d3+2/19–20)
Special Attacks master strike (DC 22), sneak attack +10d6
Str 16, Dex 28, Con 16, Int 14, Wis 8, Cha 15
Base Atk +15; CMB +17; CMD 40
Feats Combat Expertise, Dastardly Finish, Dodge, Fleet (3), Go Unnoticed, Improved Critical (rapier), Mobility, Slaying Sprint, Spring Attack, Weapon Finesse
Skills Acrobatics +34, Appraise +15, Bluff +25, Climb +28, Diplomacy +10, Disable Device +37, Disguise +10, Escape Artist +32, Perception +19 (+29 to find traps), Sense Motive +7, Sleight of Hand +32, Stealth +36, Swim +11, Use Magic Device +25
Languages Common, Elven, Goblin, Halfling
SQ rogue talents (crippling strike, fast stealth, feat [Fleet], finesse rogue, improved evasion, ledge walker, opportunist, skill mastery [Acrobatics, Climb, Disable Device, Escape Artist, Stealth], stand up, surprise attack), trapfinding +10
Combat Gear potion of cure serious wounds, potion of invisibility; Other Gear +2 hand crossbow with 20 bolts, +3 rapier, belt of physical perfection +6, bracers of armor +5, cloak of resistance +4, ring of protection +3, 230 gp
PC Gear +721,000 gp
Capable of squeezing into the narrowest spaces and of disappearing entirely into cracks in walls, behind beams and ceiling supports, or even between a target’s legs, the rogue is a viciously efficient killer, willing and able to slide a blade between one’s ribs (to say nothing of other, less comfortable anatomical regions) before her presence is even noticed.
In social situations, the halfling does a great measure of the talking for the group, relying on her winning smile and her ability to lie without conscience to get them through the day. This ability has served her well with the others in her group, who are often (though not as often as she believes) fooled by her lies about why it took longer than expected to disarm a lock or a trap standing in their way—lies constructed to conceal her minor thefts along the way.
Despite being deceptively cute, she makes no effort to use her appearance to her advantage in combat. Instead, she uses her smaller size, her speed, and her incredible agility to locate and eliminate her targets with ruthless efficiency.
It is not that she shies away from killing—quite the opposite—but she finds more challenge and excitement when forced to employ stealth and acrobatics than in simple, boring killing.
Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.