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Infernal Champion (Human Fighter 20)

Infernal Champion CR 19

XP 204,800
Human Fighter 20
LE Medium humanoid (human)
Init +8; Senses Perception +4

DEFENSE

AC 30, touch 13, flat-footed 27 (+12 armor, +3 Dex, +5 natural)
hp 233 (20d10+119)
Fort +24, Ref +19, Will +17; +5 vs. fear
Defensive Abilities bravery +5, no need to breathe; DR 5/—

OFFENSE

Speed 30 ft., fly 60 ft. (good)
Melee +3 unholy cold iron falchion +40/+35/+30/+25 (2d4+23/15–20/×3 plus 2d6 vs. good) or mwk light pick +34/+29/+24/+19 (1d4+10/×4), or mwk alchemical silver falchion +38/+33/+28/+23 (2d4+19/15–20/×3)
Ranged +1 shock composite longbow +30/+25/+20/+15 (1d8+12/×3)
Special Attacks weapon Mastery (falchion), weapon training (heavy blades +4, bows +3, axes +2, close +1)

TACTICS

Before Combat The fighter applies oil of greater magic weapon to his falchion and oil of magic vestment, then drinks his potions of barkskin, heroism, and bear’s endurance and activates his boots of flying.

During Combat The fighter attacks a single enemy until he deals a pair of critical hits, then switches to another. He usually opts to inflict stun and bleed, then blind and exhaust. He goes after good outsiders, paladins, and clerics of good-aligned deities first.

Base Statistics

Without barkskin, bear’s endurance, greater magic weapon, heroism, and oil of magic vestment, the Fighter’s statistics are Senses Perception +2; AC 23, touch 13, flat-footed 20; hp 193; Fort +20, Ref +17, Will +15; Speed 30 ft.; Melee +1 unholy cold iron falchion +36/+31/+26/+21 (2d4+21/15–20/×3 plus 2d6 vs. good), or mwk light pick +32/+27/+22/+17 (1d4+14/×4), or mwk silver falchion +36/+31/+26/+21 (2d4+19/15–20/×3); Ranged +1 shock composite longbow +28/+23/+18/+13 (1d8+12/×3); Con 14; CMB +28; Skills Acrobatics +23, Intimidate +24, Linguistics +0, Perception +2

STATISTICS

Str 26, Dex 17, Con 18, Int 8, Wis 12, Cha 10
Base Atk +20; CMB +30; CMD 41
Feats Bleeding Critical, Blinding Critical, Cleave, Critical Focus, Critical Mastery, Exhausting Critical, Greater Penetrating Strike, Greater Weapon Focus (falchion), Greater Weapon Specialization (falchion), Improved Critical (falchion), Improved Initiative, Iron Will, Lightning Reflexes, Penetrating Strike, Power Attack, Staggering Critical, Step Up, Stunning Critical, Tiring Critical , Toughness, Weapon Focus (falchion), Weapon Specialization (falchion)
Skills Acrobatics +25, Fly +8, Intimidate +26, Linguistics +2, Perception +4
Languages Common, Infernal
SQ armor Mastery, armor training 4
Combat Gear oil of greater magic weapon (CL 12th), oil of magic vestment (CL 12th), potion of barkskin (CL 12th), potion of bear’s endurance, potions of cure serious wounds (2), potion of heroism, potion of shield of faith (CL 18th); Other Gear +1 full plate, +1 shock composite longbow (+8 Str) with 50 arrows, +1 unholy cold iron falchion, masterwork alchemical silver falchion, masterwork light pick, belt of physical might +4 (Str, Dex), clear spindle ioun stone, cloak of resistance +5, pale green prism ioun stone, winged boots, 2,788 gp

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.