Home >Bestiary >NPCs >NPCs (CR 19) >

Warlord Cleric (Human Cleric 20)

Warlord Cleric CR 19

XP 204,800
Female human cleric 20
CN Medium humanoid
Init +1; Senses Perception +9

DEFENSE

AC 28, touch 14, flat-footed 27 (+14 armor, +3 deflection, +1 Dex)
hp 133 (20d8+40)
Fort +18, Ref +12, Will +26

OFFENSE

Speed 20 ft.
Melee +5 greatsword +23/+18/+13 (2d6+8/17–20)
Special Attacks channel positive energy 8/day (DC 23, 10d6) might of the gods (+20, 20 rounds/day), weapon master (20 rounds/day)
Domain Spell-Like Abilities (CL 20th; concentration +29)

12/daystrength surge (+10)
12/daybattle rage (+10 damage)

Cleric Spells Prepared (CL 20th; concentration +29)

9thenergy drain (DC 28), implosion (2, DC 28), mass heal, power word killD (DC 28), storm of vengeance (DC 28)
8thantimagic field, earthquake (DC 27), fire storm (2, DC 27), power word stunD (DC 27), stormbolts (DC 27)
7thdestruction (2, DC 26), grasping handD, greater restoration, regenerate, repulsion
6thbanishment, blade barrierD (DC 25), greater dispel magic, harm, heal (2)
5thbreak enchantment, breath of life, cleanse, flame strikeD (DC 24), slay living (DC 24), spell resistance, true seeing
4thblessing of fervor, death ward, divine powerD, freedom of movement, inflict critical wounds (DC 23), restoration, spell immunity
3rdbestow curse (DC 22), daylight, dispel magic (2), inflict serious wounds (DC 22), magic vestmentD, sacred bond (already cast on Derrak)
2nd—lesser restoration (2), silence, spiritual weaponD, status, weapon of awe (2)
1stbane (2, DC 20), doom (DC 20), enlarge personD, inflict light wounds (3, DC 20), shield of faith
0 (at will)bleed (DC 19), create water, mending, stabilize
D Domain spell; Domains Strength, War

STATISTICS

Str 14, Dex 13, Con 12, Int 8, Wis 28, Cha 16
Base Atk +15; CMB +17; CMD 31
Feats Cleave, Combat Casting, Extra Channel, Great Cleave, Great Fortitude, Improved Critical (greatsword), Iron Will, Lightning Reflexes, Power Attack, Quick Draw, Weapon Focus (greatsword)
Skills Diplomacy +9, Heal +23, Knowledge (history) +7, Knowledge (nobility) +4, Knowledge (planes) +6, Knowledge (religion) +17
Languages Common
Combat Gear potions of cure serious wounds (2); Other Gear +5 full plate, +5 greatsword, cloak of resistance +3, figurine of wondrous power (silver raven), headband of mental prowess +6 (Charisma and Wisdom), ring of protection +3, diamond (3,000 gp value), golden bracelet (focus for sacred bond spell), 1,900 gp
PC Gear +721,000 gp

DESCRIPTION

Always a bully as a child, she eventually decided it was better to focus those energies and efforts against worthy foes. She often starts fights with others out of no other provocation than boredom.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.