Dwarf Weapon Master (Dwarf Fighter 20)

Dwarf Weapon Master CR 19

XP 204,800
Male dwarf fighter (weapon master) 20
NE Medium humanoid
Init +1; Senses darkvision 60 ft.; Perception +17

DEFENSE

AC 30, touch 14, flat-footed 28 (+14 armor, +2 deflection, +1 Dex, +1 dodge, +2 natural)
hp 274 (20d10+160)
Fort +22, Ref +13, Will +14; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities mirror move +5, weapon guard

OFFENSE

Speed 20 ft.
Melee +5 adamantine elven curve blade +40 /+35/+30/+25 (1d10+21/15–20/×3)
Special Attacks deadly critical 3/day, reliable strike 4/day, unstoppable strike, weapon mastery (elven curve blade), weapon training 5 (elven curve blade); +1 on attack rolls against goblinoid and orc humanoids

STATISTICS

Str 26, Dex 13, Con 22, Int 10, Wis 14, Cha 6
Base Atk +20; CMB +27 (+31 sunder); CMD 41 (45 vs. bull rush, 45 vs. trip, 50 vs. sunder)
Feats Critical Focus, Dodge, Exotic Weapon Proficiency (elven curve blade), Furious Focus, Greater Sunder, Greater Vital Strike, Greater Weapon Focus (elven curve blade), Greater Weapon Specialization (elven curve blade), Improved Critical (elven curve blade), Improved Sunder, Improved Vital Strike, Iron Will, Lightning Reflexes, Power Attack, Slaying Sprint, Staggering Critical (DC 34), Stunning Critical (DC 34), Toughness, Vital Strike, Weapon Focus (elven curve blade), Weapon Specialization (elven curve blade)
Skills Appraise +5 (+7 nonmagical metals or gemstones), Intimidate +11, Knowledge (dungeoneering) +8, Perception +17 (+19 unusual stonework), Sense Motive +7; Racial Modifiers Acrobatics (–4 jump)
Languages Common, Dwarven
SQ critical specialist
Gear +5 full plate, +5 adamantine elven curve blade, amulet of natural armor +2, belt of physical might +6 (Constitution and Strength), cloak of resistance +4, ring of protection +2, golden bracelet (focus for sacred bond spell), 5,170 gp
PC Gear +721,000 gp

DESCRIPTION

The consummate mercenary, the Dwarf Weapon Master has been slaying foes for coin for more years than he is able to recall—in part because he was too busy counting his gold to care. He keeps the company focused on their mission with ruthless efficiency. He has no compunctions about burning down homes or temples, or with harming innocents—when it is part of the contract, of course.

Despite his general like for children (he occasionally gives spare coin to orphans and beggars), he is not a particularly moral individual; he believes in keeping his word far more than following any particular law or listening to pangs of conscience.

He earned his curve blade by defeating a skilled elven warrior early in his career. In combat, he is quite vicious, making use of the splendid weapon to hew down foes in staggering numbers. He takes a particular joy in slaying wizards and sorcerers, in part due to the fact that the wizard makes a habit of including him in the radius of his most damaging area spells.

Despite his abilities, he has died several times in the course of his adventures, only to be resurrected again and again. Most of the deaths have been due to reckless spellcasting, which always seems to amuse the elf. Each time he is raised, he chops off a chunk of beard, resulting in an odd, unkempt look unbefitting any civilized dwarf.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.

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