AC 24, touch 16, flat-footed 21 (+4 armor, +3 deflection, +2 Dex, +1 dodge, +4 natural)
hp 139 (19d6+70)
Fort +13, Ref +12, Will +17; +2 vs. enchantments, +4 vs. mind-affecting
Defensive Abilities mind blank, misdirection, spell turning; Immune electricity (120 points), fire (120 points); Resist cold 30
Enchanter Spells Prepared (CL 19th; concentration +27)
9th—dominate monster (DC 29), power word kill, summon monster IX, weird (DC 27)
8th—horrid wilting (DC 26), incendiary cloud (DC 26), irresistible dance, mind blank, polymorph any object (DC 26)
7th—extended acid fog, quickened hold person (2, DC 23), mass hold person (DC 27), project image (DC 25), spell turning
6th—disintegrate (DC 24), greater dispel magic, greater heroism, mass suggestion (DC 26), quickened mirror image, repulsion (DC 24)
5th—cloudkill (DC 23), dominate person (DC 25), feeblemind (DC 25), hold monster (DC 25), mind fog (DC 25), teleport
4th—bestow curse (DC 22), charm monster (2, DC 24), crushing despair (DC 24), enervation, greater invisibility, phantasmal killer (DC 22)
3rd—displacement, fly, hold person (DC 23), magic circle against good, protection from energy (2), slow (DC 21)
2nd—acid arrow (2), ghoul touch (DC 20), misdirection, resist energy, touch of idiocy, web (DC 20)
1st—charm person (DC 21), expeditious retreat, feather fall, mage armor, obscuring mist, ray of enfeeblement (DC 19), reduce person (DC 19)
0th (at will)—bleed (DC 18), daze (DC 20), mage hand, mending
During Combat The wizard uses dominate monster, weird, and mass hold person to control enemies, plus incendiary cloud and horrid wilting if they resist enchantments. She uses polymorph any object to change the last survivor into a marionette for her collection.
Without mage armor, mind blank, misdirection, protection from energy, resist energy, and spell turning, the wizard’s statistics are AC 20, touch 16, flat-footed 17; Defensive Abilities none; Immune none; Resist none.
Str 8, Dex 14, Con 16, Int 26, Wis 10, Cha 14
Base Atk +9; CMB +8; CMD 24
Feats Combat Casting, Craft Wand, Craft Wondrous Item, Dodge, Extend Spell, Fleet, Forge Ring, Greater Spell Focus (enchantment), Improved Initiative, Improved Iron Will, Iron Will, Quicken Spell, Scribe Scroll, Skill Focus (Perception), Spell Focus (enchantment)
Skills Bluff +17, Craft (puppets) +16, Diplomacy +17, Disguise +12, Fly +15, Handle Animal +7, Intimidate +17, Knowledge (arcana) +26, Knowledge (dungeoneering, engineering, geography, nature, nobility, planes, religion) +16, Knowledge (history, local) +21, Perception +24, Perform (comedy) +12, Sense Motive +15, Spellcraft +21
Languages Common, Draconic, Dwarven, Elven, Giant, Goblin, Gnome, Halfling, Sylvan, Undercommon
SQ arcane bond (ring of protection +3), elf blood, enchanting smile
Combat Gear potions of cure serious wounds (3), scrolls of mage’s private sanctum (2), scroll of power word blind, scrolls of summon monster VI (2), wand of displacement (20 charges), wand of fly (20 charges), wand of tongues (20 charges); Other Gear +1 dagger, amulet of natural armor +4, belt of mighty constitution +4, cloak of resistance +4, figurine of wondrous power (obsidian steed), headband of vast intelligence +6, pearl of power (7th), pearl of power (4th), ring of protection +3, spellbook, 2,036 gp
The puppet master treats living minds like a child’s toys.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.