Master Spy CR 18
AC 24, touch 17, flat-footed 20 (+7 armor, +3 deflection, +3 Dex, +1 dodge)
hp 137 (19d8+48)
Fort +13, Ref +17, Will +14; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities misdirection
Speed 30 ft.
Melee +2 rapier +20/+15/+10 (1d6+2/18–20)
Ranged +2 dagger +19/+14 (1d4+2/19-20)
Special Attacks bardic performance 47 rounds/day (swift action; countersong, dirge of doom, distraction, fascinate, frightening tune, inspire competence +6, inspire courage +4, inspire greatness, inspire heroics, mass suggestion, soothing performance, suggestion)
Bard Spells Known (CL 19th; concentration +26)
6th (5/day)—geas/quest, greater scrying (DC 23), project image (DC 23), summon monster VI (invisible stalker)
5th (6/day)—dream, false vision, mislead, shadow walk (DC 22), song of discord (DC 24)
4th (6/day)—dimension door, dominate person (DC 23), freedom of movement, modify memory (DC 23), zone of silence
3rd (7/day)—blink, clairaudience/clairvoyance, dispel magic, haste (DC 20), illusory script (DC 20), see invisibility
2nd (7/day)—alter self, detect thoughts (DC 19), mirror image, misdirection, suggestion (DC 21), tongues
1st (7/day)—alarm, charm person (DC 20), expeditious retreat, feather fall, obscure object, unseen servant
0th (at will)—detect magic, ghost sound (DC 17), light, lullaby (DC 19), mage hand, open/close
Before Combat The bard keeps misdirection in place at all times.
Str 10, Dex 16, Con 14, Int 14, Wis 10, Cha 24
Base Atk +14; CMB +14; CMD 31
Feats Dodge, Great Fortitude, Greater Spell Focus (enchantment), Improved Initiative, Quicken Spell, Silent Spell, Skill Focus (Perform [act]), Spell Focus (enchantment), Still Spell, Weapon Finesse, Weapon Focus (rapier)
Skills Bluff +20, Diplomacy +26, Disable Device +24, Escape Artist +15, Knowledge (arcane, history, nature, nobility, planes) +15, Knowledge (local) +26, Perception +13, Perform (act) +35, Perform (dance, oratory) +25, Sense Motive +6, Spellcraft +20, Stealth +24, Use Magic Device +25
Languages Auran, Common, Draconic
SQ bardic knowledge +9, jack-of-all-trades (use any skill, all skills are class skills, take 10 on any skill), lore master 3/day, versatile performance (act, oratory, dance, string, percussion)
Combat Gear scrolls of disintegrate (3), scroll of heal, scroll of restoration, scrolls of teleport (2), Other Gear +3 chain shirt, +2 daggers (2), +2 rapier, belt of physical perfection +2, cloak of resistance +3, headband of alluring charisma +4, ring of invisibility, ring of protection +3, 276 gp
A master spy lingers in the shadows or at parties, where he can easily misdirect people.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.