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Master Spy (Human Bard 19)

Master Spy CR 18

XP 153,600
Human Bard 19
LE Medium humanoid (human)
Init +7; Senses Perception +13

DEFENSE

AC 24, touch 17, flat-footed 20 (+7 armor, +3 deflection, +3 Dex, +1 dodge)
hp 137 (19d8+48)
Fort +13, Ref +17, Will +14; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities misdirection

OFFENSE

Speed 30 ft.
Melee +2 rapier +20/+15/+10 (1d6+2/18–20)
Ranged +2 dagger +19/+14 (1d4+2/19-20)
Special Attacks bardic performance 47 rounds/day (swift action; countersong, dirge of doom, distraction, fascinate, frightening tune, inspire competence +6, inspire courage +4, inspire greatness, inspire heroics, mass suggestion, soothing performance, suggestion)
Bard Spells Known (CL 19th; concentration +26)

TACTICS

Before Combat The bard keeps misdirection in place at all times.

During Combat The bard opens combat by using a scroll of disintegrate.

STATISTICS

Str 10, Dex 16, Con 14, Int 14, Wis 10, Cha 24
Base Atk +14; CMB +14; CMD 31
Feats Dodge, Great Fortitude, Greater Spell Focus (enchantment), Improved Initiative, Quicken Spell, Silent Spell, Skill Focus (Perform [act]), Spell Focus (enchantment), Still Spell, Weapon Finesse, Weapon Focus (rapier)
Skills Bluff +20, Diplomacy +26, Disable Device +24, Escape Artist +15, Knowledge (arcane, history, nature, nobility, planes) +15, Knowledge (local) +26, Perception +13, Perform (act) +35, Perform (dance, oratory) +25, Sense Motive +6, Spellcraft +20, Stealth +24, Use Magic Device +25
Languages Auran, Common, Draconic
SQ bardic knowledge +9, jack-of-all-trades (use any skill, all skills are class skills, take 10 on any skill), lore master 3/day, versatile performance (act, oratory, dance, string, percussion)
Combat Gear scrolls of disintegrate (3), scroll of heal, scroll of restoration, scrolls of teleport (2), Other Gear +3 chain shirt, +2 daggers (2), +2 rapier, belt of physical perfection +2, cloak of resistance +3, headband of alluring charisma +4, ring of invisibility, ring of protection +3, 276 gp


DESCRIPTION

A master spy lingers in the shadows or at parties, where he can easily misdirect people.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.