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Death Dealer (Half-Orc Barbarian 19)

Death Dealer
CR 18

XP 153,600
Half-orc Barbarian 19
CE Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +27

DEFENSE

AC 13, touch 10, flat-footed 11 (+3 armor, +2 Dex, –2 rage)
hp 243 (19d12+114)
Fort +20, Ref +12, Will +13; +6 vs. spells and spell-like or supernatural abilities, +4 vs. enchantments
Defensive Abilities blink, improved uncanny dodge, indomitable will, orc ferocity, trap sense +6; DR 5/—

OFFENSE

Speed 40 ft., fly 60 ft. (good)
Melee +1 unholy ghost touch adamantine scythe +31/+26/+21/+16 (2d4+16/19–20/×4)
Ranged mwk composite longbow +22/+17/+12/+7 (1d8+10/×3)
Special Attacks greater rage (42 rounds/day), rage powers (clear mind, intimidating glare, knockback, mighty swing, strength surge +19, superstition +6, surprise accuracy +5, terrifying howl [DC 29], unexpected strike)

TACTICS

Before Combat The barbarian uses potions if expecting a major confrontation. His ring of blinking operates continuously.

During Combat The barbarian begins combat with Dazzling Display and terrifying howl. Against a small group, he makes Flyby Attacks, using Lunge and potions of enlarge person to extend his reach and avoid attacks of opportunity, and Great Cleave against targets clustered together. In close combat, he uses intimidating glare along with Great Cleave attacks, using knockback to force enemies into close quarters. He relies on his ring of blinking to avoid most attacks, and with his tireless rage he exits and re-enters rage whenever it’s convenient to regain the use rage powers he can use only once per rage.

Base Statistics

When not raging, the barbarian’s statistics are AC 15, touch 12, flat-footed 13; hp 186; Fort +17, Will+10; no bonus vs. spells and spell-like or supernatural abilities, no bonus vs. enchantments; Melee +1 unholy ghost touch adamantine scythe +28/+23/+18/+13 (2d4+11/19–20/×4); Ranged mwk composite longbow +22/+17/+12/+7 (1d8+7/×3); Str 24, Con 14; CMB +26; CMD 38; Skills Climb +11, Intimidate +37, Swim +11.

STATISTICS

Str 30, Dex 14, Con 20, Int 8, Wis 10, Cha 12
Base Atk +19; CMB +29; CMD 39
Feats Cleave, Dazzling Display, Flyby Attack, Great Cleave, Improved Critical (scythe), Intimidating Prowess, Lunge, Power Attack, Shatter Defenses, Weapon Focus (scythe)
Skills Acrobatics +11 (+15 when jumping), Climb +14, Fly +15, Intimidate +40, Perception +27, Survival +5, Swim +14
Languages Common, Orc
SQ fast movement, orc blood, tireless rage, weapon familiarity
Combat Gear oil of magic weapon, potion of bear’s endurance, potion of cat’s grace, potions of cure moderate wounds (2), potions of enlarge person (4), silversheen, tanglefoot bag; Other Gear masterwork studded leather, +1 unholy ghost touch adamantine scythe, masterwork composite longbow (+10 Str) with 20 arrows, belt of giant strength +4, cloak of resistance +4, eyes of the eagle, handy haversack, mask of intimidation, ring of blinking, ring of feather falling, winged boots, 57 gp

Editor’s Note

The Mask of Intimidation is a generic magic item built with the magic item creation rules that grants an intimidation bonus. Based on an Intimidation skill of +40, the item appears to grant a bonus of +7, most likely competence.

Intimidation +40 = 19 ranks + 3 class + 1 CHA + 10 STR + 7 from mask

DESCRIPTION

These fearsome killers seek to feed their dark gods with the souls of those they slice apart with their powerful scythes—weapons powerful enough to cut through both flesh and spirit.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.