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Undead Bane (Human Ranger 9/Sorcerer 1/Arcane Archer 7)

Undead Bane
CR 16

XP 76,800
Human ranger 9/sorcerer 1/arcane archer 7
N Medium humanoid (human)
Init +9; Senses Perception +22

DEFENSE

AC 26, touch 17, flat-footed 21 (+6 armor, +1 deflection, +4 Dex, +1 dodge, +1 insight, +3 natural)
hp 138 (9d10+1d6+7d10+43)
Fort +16, Ref +17, Will +11
Defensive Abilities evasion

OFFENSE

Speed 30 ft.
Melee +1 short sword +17/+12/+7/+2 (1d6+1/19–20)
Ranged +2 flaming shock shortbow +24/+19/+14/+9 (1d6+2/×3 plus 1d6 electricity and 1d6 fire)
Special Attacks enhance arrows (distance, elemental, elemental burst, magic), favored enemy (humans +2, undead +4), imbue arrow, phase arrow (1/day), seeker arrow (2/day)
Bloodline Spell-Like Abilities (CL 6th; concentration +8)

5/day—touch of destiny

Ranger Spells Prepared (CL 6th; concentration +8)

2ndbarkskin, snare
1stalarm, entangle, resist energy

Sorcerer Spells Known (CL 6th; concentration +8; arcane spell failure 20%)

3rd (3/day)slow (DC 15)
2nd (6/day)false life, mirror image
1st (7/day)burning hands (DC 13), detect undead, silent image (DC 13), true strike
0th (at will)acid splash, disrupt undead, light, mage hand, message, open/close, resistance

Bloodline destined

TACTICS

Before Combat The arcane archer casts barkskin and uses her wand of shield. She prepares frost burst arrows using her enhance arrows ability.

During Combat Preferring to stay out of the reach and sight of powerful enemies, the arcane archer casts fly and greater invisibility on herself, takes flight, and pelts her enemies with arrows from relative safety.

Base Statistics

Without barkskin, the arcane archer’s statistics are AC 24, touch 17, flat-footed 19

STATISTICS

Str 10, Dex 20, Con 14, Int 8, Wis 14, Cha 14
Base Atk +16; CMB +16; CMD 34
Feats Deadly Aim, Dodge, Endurance, Eschew Materials, Great Fortitude, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Vital Strike, Weapon Focus (shortbow)
Skills Climb +12, Heal +15, Intimidate +12, Knowledge (religion) +9, Perception +22, Stealth +17, Survival +15, Swim +12
Languages Common
SQ bloodline arcana (gains a luck bonus on saves when casting personal-range spells), evasion, favored terrain (forest +2, underground +4), hunter’s bond (companions), swift tracker, track +4, wild empathy +11, woodland stride
Combat Gear +1 ghost touch arrows (10), +1 undeadbane arrows (10), potion of cure moderate wounds, potion of cure serious wounds, potion of lesser restoration, potion of remove disease, scrolls of greater invisibility (2), scrolls of invisibility (2), wand of fly (10 charges), wand of shield (20 charges), holy water (10); Other Gear +2 chain shirt, +2 flaming shock shortbow with 20 arrows, +1 short sword, amulet of natural armor +1, belt of physical might +2 (Dex, Con), cloak of resistance +2, dusky rose prism ioun stone, efficient quiver, ring of feather fall, ring of protection +1, 238 gp

DESCRIPTION

Though these archers primarily hunt undead, they are dangerous foes for any creatures.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.