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Taiga Stalker (Human Druid 16)

Taiga Stalker CR 15

XP 51,200
Human Druid 16
LN Medium humanoid (human)
Init +2; Senses Perception +21

DEFENSE

AC 26, touch 13, flat-footed 25 (+10 armor, +2 deflection, +1 Dex, +3 shield)
hp 119 (16d8+44)
Fort +14, Ref +9, Will +18; +4 vs. fey and plant-targeted effects
Immune poison; Resist cold 20

OFFENSE

Speed 20 ft.
Melee +1 scimitar +15/+10/+5 (1d6+3/18–20)
Ranged +1 sling +15/+10/+5 (1d4+3)
Special Attacks wild shape 7/day
Domain Spell-Like Abilities (CL 16th; concentration +22)

9/day—icicle

Druid Spells Prepared (CL 16th; concentration +22)

D Domain spell; Domain Water

TACTICS

Before Combat Twice per month, the druid casts ironwood on her armor and also casts liveoak.

During Combat The druid casts empowered cone of cold, then begins spontaneously summoning creatures and casting animal growth, stoneskin, and greater magic fang on them. While they are fighting, she casts spells to heal them and enhance her abilities. When entering melee, she casts true seeing, death ward, freedom of movement, and barkskin on herself, and drinks her potions of haste and displacement before wild shaping into a Huge water elemental.

STATISTICS

Str 14, Dex 14, Con 14, Int 10, Wis 22, Cha 8
Base Atk +12; CMB +14; CMD 28
Feats, Augment Summoning, Combat Casting, Empower Spell, Heavy Armor Proficiency, Improved Vital Strike, Natural Spell, Power Attack, Spell Focus (conjuration), Vital Strike
Skills Craft (woodworking) +11, Fly +8, Handle Animal +9, Heal +14, Knowledge (geography) +9, Knowledge (nature) +15, Perception +21, Ride +3, Spellcraft +17, Survival +22
Languages Common
SQ a thousand faces, nature bond (Water domain), nature sense, timeless body, trackless step, wild empathy +15, woodland stride
Combat Gear potion of haste, potion of displacement, scroll of word of recall, wand of cure serious wounds (10 charges); Other Gear +1 wild ironwood full plate, +1 darkwood heavy wooden shield, +1 scimitar, +1 sling with 10 bullets, cloak of resistance +2, headband of inspired wisdom +4, ring of protection +2, cold weather outfit, healer’s kit, holly and mistletoe, masterwork woodcarving tools, spell component pouch, 110 gp

DESCRIPTION

These hardy druids patrol and protect the icy reaches of northern forests, and command spells and abilities equally as cold and unforgiving.


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.