Mammoth Rider CR 14
AC 20, touch 12, flat-footed 18 (+6 armor, +1 Dex, +1 dodge, +2 shield)
hp 112 (15 HD; 3d12+6d8+6d12+21)
Fort +16, Ref +10 (+1 vs. traps), Will +13; +2 vs. arcane spells, +4 vs. fey and plant–targeted effects
Defensive Abilities mistrust of magic, uncanny dodge
Speed 30 ft.
Melee +2 returning spear +20/+15/+10 (1d8+9/×3) or mwk battleaxe +19/+14/+9 (1d8+5/×3)
Ranged +2 returning spear +22 (1d8+7/×3)
Special Attacks colossus hunter, rage (9 rounds/day), rage powers (ferocious mount), wild shape 2/day
Druid Spells Prepared (CL 6th; concentration +9)
3rd—call lightning (DC 16), greater magic fang, protection from energy
2nd—aspect of the bear, bear’s endurance, cat’s grace, resist energy
1st—keen senses, obscuring mist, pass without trace, speak with animals
0th (at will)—flare (DC 13), guidance, resistance, stabilize
Str 20, Dex 13, Con 12, Int 8, Wis 16, Cha 10
Base Atk +13; CMB +18; CMD 30
Feats Animal Affinity, Deadly Aim, Dodge, Great Fortitude, Lightning Reflexes, Mobility, Mounted Archery, Mounted Combat, Ride-By Attack, Spirited Charge, Trample
Skills Handle Animal +22, Intimidate +12, Knowledge (nature) +9, Ride +21, Spellcraft +8, Survival +18
Languages Common, Druidic, Sylvan, +1 additional
SQ fast movement, hunter’s instinct, nature bond (animal companion), nature sense, rapid straddle, steed, trackless step, trap sense +1, undaunted, wild coercion, wild empathy +12, woodland stride
Combat Gear potion of barkskin (CL 6th), potion of bull’s strength, potions of cure serious wounds (2), scrolls of reduce animal (2), wand of endure elements (40 charges); Other Gear +2 hide armor, +1 light wooden shield, +2 returning spear, mwk battleaxe, cloak of resistance +2, lesser belt of mighty hurling, holly and mistletoe, exotic military saddle, 10 gp
The mammoth rider gains a +1 bonus on weapon attack and damage rolls against Large and Huge creatures, and a +2 bonus on weapon attack and damage rolls against Gargantuan and Colossal creatures.
A mammoth rider’s prestige class levels stack with her druid levels for the purposes of determining the effects of her wild empathy class feature. In addition, a mammoth rider can use her wild empathy to demoralize an animal or magical beast, or force it to be friendly to her, as if using Intimidate rather than Diplomacy. She adds her Strength modifier to these checks in addition to her Charisma modifier.
Speed 40 ft.
Melee gore +16 (2d8+11), slam +16 (2d6+11)
Space 15 ft.; Reach 10 ft.
Special Attacks trample (2d8+16, DC 26)
Str 32, Dex 14, Con 22, Int 2, Wis 14, Cha 7
Base Atk +7; CMB +20; CMD 32 (36 vs. trip)
Feats Diehard, Endurance, Iron Will, Power Attack, Toughness
Skills Perception +15
SQ tricks (attack [all creatures], come, defend, down, fetch, guard, heel, perform, stay, work)
Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.