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Venture-Captain (Human Sorcerer 11/Loremaster 3)

Venture-Captain CR 13

XP 25,600
Human Sorcerer 11/Loremaster 3
N Medium humanoid (human)
Init +1; Senses Perception +7

DEFENSE

AC 14, touch 14, flat-footed 13 (+3 deflection, +1 Dex)
hp 76 (14d6+25)
Fort +9, Ref +8, Will +14

OFFENSE

Speed 30 ft.
Melee mwk quarterstaff +6/+1 (1d6–1)
Ranged light crossbow +7 (1d8/19–20)
Sorcerer Spells Known (CL 14th; concentration +18)

Bloodline arcane

STATISTICS

Str 8, Dex 12, Con 10, Int 16, Wis 14, Cha 19
Base Atk +6; CMB +5; CMD 19
Feats Combat Casting, Eschew Materials, Extend Spell, Great Fortitude, Greater Spell Focus (divination), Heighten Spell, Scribe Scroll, Skill Focus (Knowledge [history]), Spell Focus (divination), Spell Penetration, Toughness
Skills Appraise +14, Diplomacy +17, Knowledge (arcana) +21, Knowledge (history) +26, Knowledge (local) +16, Linguistics +12, Perception +7, Sense Motive +10, Spellcraft +20, Use Magic Device +21
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Infernal, Polyglot, Undercommon, +2 additional
SQ arcane bond (ring), bloodline arcana (+1 DC for metamagic spells that increase spell level), greater lore, metamagic adept (3/day), new arcana, lore +1, secrets (instant mastery, secret health), true lore
Combat Gear potion of cure serious wounds, scroll of greater heroism, scroll of greater teleport, scroll of shadow walk, scroll of stone to flesh, wand of resist energy (5 charges); Other Gear light crossbow with 20 bolts, mwk quarterstaff, bag of holding (type I, contains 28 volumes of the Chronicles), cloak of resistance +3, headband of vast intelligence +2, ring of protection +3, wayfinder, 38 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.