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Tunnel Drummer (Dwarf Bard 14)

Tunnel Drummer CR 13

XP 25,600
Dwarf Bard 14
LN Medium humanoid (dwarf)
Init +1; Senses Perception +13

DEFENSE

AC 19, touch 12, flat-footed 17 (+6 armor, +1 Dex, +1 dodge, +1 natural)
hp 100 (14d8+34)
Fort +6, Ref +10, Will +9; +2 vs. poison, spells, and spell-like abilities, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)

OFFENSE

Speed 20 ft.
Melee +1 thundering heavy mace +14/+9 (1d8+3)
Ranged +1 heavy crossbow +12 (1d10+1/19–20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, bardic performance 35 rounds/day (swift action; countersong, dirge of doom, distraction, fascinate, frightening tune, inspire competence +4, inspire courage +3, inspire greatness, soothing performance, suggestion)
Bard Spells Known (CL 14th; concentration +19)

5th (2/day)greater dispel magic, mind fog (DC 20), song of discord (DC 20)
4th (4/day)dimension door, greater invisibility, hold monster (DC 19), shout (DC 19)
3rd (5/day)blink, confusion (DC 18), gaseous form, haste (DC 18), see invisibility
2nd (6/day)alter self, glitterdust (DC 17), shatter, sound burst (DC 17), summon swarm
1st (6/day)alarm, expeditious retreat, feather fall, grease, hideous laughter (DC 16), magic mouth
0th (at will)detect magic, flare (DC 15), ghost sound (DC 15), light, mending, prestidigitation

TACTICS

Before Combat The bard drinks a potion of eagle’s splendor.

During Combat The bard uses mind fog and dirge of doom.

Base Statistics

Without eagle’s splendor, the bard’s statistics are Bard Spells Known reduce spell DCs by 2; Cha 16; Skills Diplomacy +12, Perform (comedy, oratory) +16, Perform (percussion) +20, Perform (string) +12, Use Magic Device +14.

STATISTICS

Str 14, Dex 13, Con 14, Int 10, Wis 10, Cha 20
Base Atk +10; CMB +12; CMD 24 (28 vs. bull rush or trip)
Feats Cleave, Dazzling Display, Dodge, Point-Blank Shot, Power Attack, Rapid Reload, Weapon Focus (heavy mace)
Skills Acrobatics +9 (+5 when jumping), Diplomacy +14, Knowledge (dungeoneering) +13, Knowledge (engineering, history) +12, Knowledge (geography, nobility, religion) +11, Perception +13 (+15 to notice unusual stonework), Perform (comedy, oratory) +18, Perform (percussion) +22, Perform (string) +14, Spellcraft +8, Stealth +10, Use Magic Device +16
Languages Common, Dwarven
SQ bardic knowledge +7, jack-of-all-trades (use any skill), lore master 2/day, versatile performance (comedy, dance, oratory, percussion)
Combat Gear potion of eagle’s splendor, wand of cure moderate wounds (50 charges); Other Gear +2 chain shirt, +1 heavy crossbow with 20 bolts, +1 thundering heavy mace, amulet of natural armor +1, lyre of building, drum, 88 gp

DESCRIPTION

Tunnel drummers keep time for acts of work and war carried out in deep warrens and mine tunnels.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.