Rider of the Steppe
Speed 30 ft.
Melee +1 longsword +17/+12/+7 (1d8+3/19–20)
Ranged +2 composite longbow +22/+17/+12 (1d8+4/×3)
Special Attacks channel positive energy (DC 18, 7d6), smite evil 5/day (+1 attack and AC, +14 damage)
Paladin Spell-Like Abilities (CL 14th; concentration +15)
At will—detect evil
Paladin Spells Prepared (CL 11th; concentration +12)
During Combat The paladin tries to remain out of melee range and attack enemies with her bow.
Str 14, Dex 22, Con 12, Int 10, Wis 8, Cha 13
Base Atk +14; CMB +16; CMD 33
Feats Improved Precise Shot, Manyshot, Mounted Archery, Mounted Combat, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception)
Skills Heal +5, Intimidate +6, Knowledge (geography, local) +5, Perception +9, Ride +10, Stealth +13, Survival +4
Languages Common, Elven, Goblin
SQ aura, code of conduct, divine bond (mount), elf blood, lay on hands (7d6, 8/day), mercies (blinded, cursed, diseased, fatigued),
Combat Gear +1 evil outsider–bane arrows (5), +1 magical beast–bane arrows (5), potion of haste, potion of invisibility; Other Gear +2 mithral breastplate, +2 composite longbow (+2 Str) with 30 arrows, +1 longsword, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +2, ring of protection +1, 823 gp
DESCRIPTIONA rider of the steppe works individually or in a group to bring safety and law to the wild and arid flatlands, often protecting caravans and traveling dignitaries.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.