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Devilbound Sorcerer (Pit Fiend-Bound Human Sorcerer 13)

This elegant and mysterious woman has a sinister air of dark power around her, like a protective ward.

Devilbound Sorcerer CR 13

XP 25,600
Female pit fiend-bound human sorcerer 13
LE Medium humanoid (human)
Init +4; Senses darkvision 60 ft., see in darkness; Perception +14

DEFENSE

AC 21, touch 10, flat-footed 21 (+4 armor, +7 natural)
hp 121 (13d6+73); regeneration 5 (good spells, good weapons)
Fort +13, Ref +7, Will +12; +4 vs. poison
DR 10/adamantine (130 points); Resist cold 20, fire 30
Weaknesses contract bound

OFFENSE

Speed 30 ft.
Melee dagger +5/+0 (1d4–1/19–20)
Devilbound Spell-Like Abilities (CL 13th; concentration +20

3/dayquickened fireball (DC 20), invisibility
1/dayblasphemy (DC 24), summon (level 7, 1 lemure, 1 bearded devil, or 1 erinyes 100%)

Bloodline Spell-Like Abilities (CL 13th; concentration +20)

10/day—elemental ray (1d6+6 cold)
1/day—elemental blast (13d6 cold, DC 23)

Sorcerer Spells Known (CL 13th; concentration +20)

6th (5/day)acid fog, elemental body III, summon monster VI
5th (7/day)cloudkill (DC 23), elemental body II, summon monster V, teleport
4th (6/day)charm monster (DC 22), confusion (DC 22), elemental body I, fear (DC 21), stoneskin (already cast)
3rd (8/day)displacement, hold person (DC 21), protection from energy, stinking cloud (DC 21), summon monster III
2nd (8/day)acid arrow, darkness, detect thoughts (DC 19), glitterdust (DC 20), scorching ray (cold), web (DC 20)
1st (7/day)burning hands (cold) (DC 18), charm person (DC 19), disguise self, feather fall, mage armor (already cast), magic missile
0 (at will)acid splash, arcane mark, detect magic, ghost sound (DC 17), mage hand, mending, message, prestidigitation, read magic

Bloodline elemental (water)

STATISTICS

Str 8, Dex 10, Con 18, Int 15, Wis 12, Cha 24
Base Atk +6; CMB +5; CMD 15
Feats Arcane Shield, Augment Summoning, Combat Casting, Craft Wondrous Item, Empower Spell, Eschew Materials, Great Fortitude, Improved Initiative, Spell Focus (conjuration), Spell Focus (enchantment), Superior Summoning
Skills Diplomacy +13, Intimidate +17, Knowledge (arcana) +18, Knowledge (planes) +18, Perception +14, Sense Motive +14
Languages Common, Draconic, Infernal
SQ bloodline arcana (change energy damage spells to cold)

ECOLOGY

Environment any urban
Organization solitary
Treasure NPC gear (dagger, amulet of natural armor +3, belt of mighty constitution +2, cloak of resistance +3, headband of alluring charisma +4, brooch of shielding [50 points], potion of cure serious wounds, wand of false life [10 charges], diamond dust [250 gp], other treasure)

A devilbound creature has made a bargain with a devil, promising a service and its soul in exchange for infernal power. The specific service depends on the devil’s type and motivations, but always furthers the interests of Hell.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.