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Consortium Commander (Human Rogue 9/Guild Agent 4)

Consortium Commander CR 13

XP 25,600
Human Rogue 9/Guild Agent 4
LE Medium humanoid (human)
Init+5; Senses Perception +15

DEFENSE

AC 21, touch 16, flat-footed 16 (+5 armor, +1 deflection, +5 Dex)
hp 110 (13d8+48)
Fort +8, Ref +15, Will +7
Defensive Abilities evasion, improved uncanny dodge, trap sense +5

OFFENSE

Speed 30 ft.
Melee +1 rapier +15/+10 (1d6+1/18–20), mwk whip +16/+11 (1d3 nonlethal)
Ranged mwk light crossbow +15 (1d8/19–20)
Special Attacks sneak attack +6d6
Rogue Spell-Like Abilities (CL 9th, concentration +10)

3/daydetect magic

STATISTICS

Str 10, Dex 20, Con 14, Int 13, Wis 8, Cha 14
Base Atk +9; CMB +9 (+13 disarm); CMD 25 (27 vs. disarm)
Feats Combat Expertise, Dazzling Display, Exotic Weapon Proficiency (whip), Greater Disarm, Improved Disarm, Iron Will, Skill Focus (Intimidate), Toughness, Weapon Finesse, Weapon Focus (whip)
Skills Acrobatics +21, Appraise +14, Bluff +15, Climb +10, Craft (traps) +10, Diplomacy +11, Disable Device +21, Intimidate +24, Knowledge (arcana) +5, Knowledge (history) +12, Knowledge (local) +5, Perception +15, Sense Motive +7, Sleight of Hand +11, Stealth +13
Languages Common, Polyglot
SQ agency secrets (bonus feat, shrunken smuggle), ambush trap, mask alignment, rogue talents (finesse rogue, minor magic, quick disable, trap spotter), trapfinding +6
Combat Gear feather token (whip), potion of barkskin +3, potion of cure serious wounds, potion of fly; Other Gear +1 mithral chain shirt, +1 rapier, masterwork light crossbow with 20 bolts, masterwork whip, belt of incredible dexterity +2, cloak of resistance +2, figurine of wondrous power (silver raven), handy haversack, ring of feather falling, ring of protection +1, everburning torch, sunrods (2), masterwork thieves’ tools, silver badge (worth 25 gp), pearls (4, worth 100 gp each), 553 gp

SPECIAL ABILITIES

Ambush Trap (Ex)

The Consortium commander can specially rig a mechanical trap he has either crafted or bypassed by exceeding its Disable Device DC by 10. This trap can then be triggered by the Consortium commander as a move action as long as he is adjacent to the trap. He adds his trap sense bonus (+5) to the trap’s Perception DC and the trap’s attack rolls, and adds his sneak attack damage (+6d6) to the trap’s damage if the target is flat-footed or otherwise denied its Dexterity bonus to AC.

Mask Alignment (Su)

As a standard action, the Consortium commander can alter his alignment aura to deceive effects that detect alignment. He may choose to be detected as any specific alignment of his choice or as no alignment. This affects only alignment detection, not effects that cause harm or that are otherwise based on alignment. This effect lasts until the Consortium commander dismisses it or until he changes his alignment aura again.

Shrunken Smuggle (Sp)

The Consortium commander can use shrink item once per day as a 4th-level caster. While an item is shrunk in this way, it is also affected as nondetection. This effect ends when the item returns to its proper size.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.