Bil’Djool Hunter-Killers (CR 13)

Bil’Djool Hunter-Killers CR 13

XP 25,600
Bil’djooli unchained rogue 7
LE Medium aberration (aquatic)
Init +12; Senses darkvision 60 ft., low-light vision; Perception +18

DEFENSE

AC 26, touch 18, flat-footed 18 (+4 armor, +8 Dex, +4 natural)
hp 141 each (8d8+7d6+81)
Fort +11, Ref +15, Will +12
Defensive Abilities danger sense +2, evasion, resiliency, uncanny dodge; Resist cold 10
Weakness(es) vulnerability to toxins

OFFENSE

Speed 20 ft., swim 50 ft., jet 90 ft.
Melee +1 bil’djooli rod +18/+13/+8 (1d10+8/19-20 plus 1d6

energy) and 2 +1 slams +15 (1d4+4), or 4 +1 slams +20 (1d4+6)
Ranged +1 bil’djooli rod +21/+16/+11 (4d6+1/19-20 energy)
Special Attacks contamination (DC 19), debilitating injury, side shot, sneak attack +4d6

TACTICS

Before Combat Bil’djooli hunter-killers make Stealth checks to surround the PCs and close on them. They work to accomplish sneak attacks and fire from cover or concealment.

During Combat The hunter-killers maximize their sneak attack ability from range, then work to flank opponents in melee. They use their side shot ability to add additional sneak attack damage whenever possible.

Morale A bil’djool with 25 or fewer hit points withdraws. Escaped hunter-killers return to the navarch to report on their attack and receiving healing for further engagements.

STATISTICS

Str 20, Dex 26, Con 20, Int 11, Wis 18, Cha 12
Base Atk +11; CMB +16; CMD 34 (can’t be tripped)
Feats Great Fortitude, Improved Critical (bil’djooli rod), Improved Initiative, Point-Blank Shot, Power AttackB, Precise Shot, Rapid Shot, Skill Focus (Stealth), Weapon Focus (bil’djooli rod)
Skills Acrobatics +22, Climb +12, Disable Device +20, Intimidate +12, Knowledge (local) +8, Perception +18, Stealth +27 (+31 in deep water), Survival +20, Swim +24, Use Magic Device +16, Racial Modifiers +4 Stealth while submerged
Languages Bil’djooli, Ultari
SQ finesse training (natural weapons), interstellar, rogue’s edge (Survival), rogue talents (combat trick, terrain mastery: oceans +2, resiliency), trapfinding
Combat Gear potions of cure serious wounds (3), potion of displacement
Other Gear +1 bil’djooli rod, amulet of mighty fists +1, bil’djooli armor Bil’djooli soldiers obey orders without question, owing to a combination of redundant training, negative reinforcement, honored military traditions, and the belief that conquest alone perpetuates their species. Bil’djooli are masters at guerilla and pack tactics in combat and excel at flanking and ambush maneuvers.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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