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Aquatic Half-Elf Bard 8 / Fighter 4

Aquatic Half-Elf CR 12

XP 19,200
Female aquatic half-elf bard 8/fighter 4
CG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +15


AC 28, touch 19, flat-footed 21 (+7 armor, +2 deflection, +6 Dex, +1 dodge, +2 natural)
hp 86 (12 HD; 8d8+4d10+24)
Fort +7, Ref +13, Will +5; +1 vs. fear; +2 vs. enchantment; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities bravery +1; Immune sleep


Speed 30 ft., swim 60 ft.
Melee Dawnrazor +18/+13 (1d6+9/15–20 plus 1d6 fire) or mwk whip +17/+12 (1d3+1 nonlethal)
Special Attacks bardic performance 25 rounds/day (move action—countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, duggestion)
Spells Known (CL 8th; concentration +15)

3rd (4/day)— confusion (DC 20), cure serious wounds, glibness
2nd (6/day)— blindness/deafness (DC 19), detect thoughts (DC 19), invisibility, suggestion (DC 19)
1st (6/day)— charm person (DC 18), cure light wounds, disguise self (DC 18), grease (DC 18), undetectable alignment
0 (at will)— dancing lights, detect magic, mage hand, mending, prestidigitation, read magic

Str 13, Dex 22, Con 12, Int 15, Wis 7, Cha 24
Base Atk +10; CMB +11; CMD 30
Feats Arcane Strike, Dervish Dance (see below), Dodge, Improved Critical (scimitar), Skill Focus (Diplomacy), Vital Strike, Weapon Finesse, Weapon Focus (scimitar), Weapon Specialization (scimitar), Wind Stance
Skills Diplomacy +28, Knowledge (local, nobility, religion) +11, Linguistics +7, Perception +15, Perform (dance, sing) +22, Spellcraft +17, Swim +24
Languages Aquan, Common, Elven, Infernal, Tengu, Tien
SQ armor training 1, bardic knowledge +4, elf blood, lore master 1/day, multitalented, versatile performance (dance, sing), well-versed
Combat Gear potions of fly (3), wand of haste (15 charges), wand of sound burst (20 charges); Other Gear +3 mithral chain shirt, Dawnrazor (+1 flaming burst mithral scimitar), masterwork whip, amulet of natural armor +2, +4, headband of alluring belt of incredible DexterityCharisma +4, pearl of the sirens, ring of feather falling, ring of protection +2, rod of wonder, stone salve (1 dose), earrings (500 gp), noble’s clothing (200 gp)



Dervish Dance: When she uses her scimitar with one hand and her other hand is free, she may use her Dexterity modifier for attack and damage rolls instead of her Strength modifier.