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Dark Knight (Human Fighter 8/Hell Knight 4)


Dark Knight CR 11

XP 12,800
Male human fighter 8/Hell Knight 4
LE Medium humanoid
Init +1; Senses Perception +10

DEFENSE

AC 25, touch 13, flat-footed 23 (+11 armor, +1 deflection, +1 Dex, +1 Dodge, +1 natural)
hp 98 (12d10+20)
Fort +10, Ref +5, Will +3; +2 vs. fear, +2 bonus on Will saves against spells with the compulsion descriptor Defensive Abilities bravery +2

OFFENSE

Speed 30 ft.
Melee +1 thundering longsword +19/+14/+9 (1d8+10/19–20)
Special Attacks censor 1/day, smite chaos 2/day, weapon training (heavy blades +1)
Hellknight Spell-Like Abilities (CL 12th; concentration +12)

At-willdetect chaos
3/daydiscern lies

STATISTICS

Str 19, Dex 13, Con 12, Int 14, Wis 9, Cha 10
Base Atk +11; CMB +15; CMD 28
Feats Bleeding Critical, Cleave, Combat Reflexes, Critical Focus, Disruptive, Dodge, Greater Weapon Focus (longsword), Intimidating Prowess, Mobility, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Disguise +4, Intimidate +18, Knowledge (local) +12, Knowledge (nobility) +12, Linguistics +6, Perception +10, Ride +5, Sense Motive +12
SQ armor training 2, aura of law, force of will (vs. compulsion), Hell Knight armor 1
Combat Gear potions of cure light wounds (3), potions of cure moderate wounds (2), potion of cure serious wounds; Other Gear +2 Hell Knight plate, +1 thundering longsword, amulet of natural armor +1, cloak of resistance +1, ring of protection +1
PC Gear +87,000 gp

Section 15: Copyright Notice – Pathfinder Campaign Setting: Rival Guide

Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.