Scheming Fencer (Human Fighter 11)

Scheming Fencer CR 10

XP 9,600
Human Fighter 11
CE Medium humanoid (human)
Init +6; Senses Perception +0

DEFENSE

AC 25, touch 16, flat-footed 19 (+7 armor, +6 Dex, +2 natural)
hp 98 (11d10+33)
Fort +10, Ref +10, Will +6; +3 vs. fear
Defensive Abilities bravery +3

OFFENSE

Speed 30 ft., climb 20 ft.
Melee +1 rapier +19/+14/+9 (1d6+8/15–20), mwk dagger +18/+13 (1d4+5/19–20)
Ranged dagger +19 (1d4+5/19–20) or mwk composite longbow +19/+14/+9 (1d8+2/×3)
Special Attacks weapon training (light blades +2, bows +1)

TACTICS

Before Combat The fighter drinks her potions of bull’s strength, cat’s grace, and barkskin. If she’s planning betrayal, a scheming fencer doesn’t down her potions until just before her treachery.

During Combat The fighter uses Combat Expertise, hoping to wear her foes down. Every few rounds, she makes a disarm attempt with one of her attacks. She likes to gain a height advantage using her slippers of spider climbing.

Base Statistics

Without bull’s strength, cat’s grace, and barkskin, the fighter’s statistics are Init +4; AC 21, touch 14, flat-footed 17; Ref +8; Melee +1 rapier +17/+12/+7 (1d6+6/15–20), mwk dagger +16/+11 (1d4+3/19–20); Ranged dagger +17 (1d4+3/19–20) or mwk composite longbow +17/+12/+7 (1d8+2/×3); Str 12, Dex 19; CMB +12 (+14 disarm); CMD 26 (28 vs. disarm); Skills Acrobatics +15, Climb +13.

STATISTICS

Str 16, Dex 23, Con 14, Int 13, Wis 10, Cha 8
Base Atk +11; CMB +14 (+16 disarm); CMD 30 (+32 vs. disarm)
Feats Combat Expertise, Critical Focus, Double Slice, Improved Critical (rapier), Improved Disarm, Improved Two-Weapon Fighting, Iron Will, Sickening Critical, Two-Weapon Fighting, Two-Weapon Rend, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier)
Skills Acrobatics +17, Bluff +10, Climb +15, Knowledge (local) +5, Perform (sing) +5, Sense Motive +9
Languages Common, Elven
SQ armor training 3
Combat Gear potion of barkskin, potion of bull’s strength, potion of cat’s grace, potions of cure moderate wounds (2), potions of protection from good (CL 2nd) (2), silversheen; Other Gear +1 breastplate, +1 rapier, daggers (3), masterwork composite longbow (+1 Str) with 20 arrows, masterwork dagger, belt of incredible dexterity +2, cloak of resistance +1, slippers of spider climbing, 121 gp

DESCRIPTION

Cosmopolitan patrons hire scheming fencers as either bodyguards or enforcers. Groups of these warriors can also serve as soldiers, guards, and protectors.


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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