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Mistress Of High Places (Half-Elf Druid 11)

Mistress Of High Places CR 10

XP 9,600
Half-Elf Druid 11
CN Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +14

DEFENSE

AC 23, touch 13, flat-footed 21 (+7 armor, +1 deflection, +1 Dex, +1 dodge, +3 shield)
hp 84 (11d8+31)
Fort +10, Ref +5, Will +13; +2 vs. enchantments, +4 vs. fey and plant-targeted effects
Immune poison; Resist electricity 10

OFFENSE

Speed 20 ft.
Melee +1 sickle +10/+5 (1d6+2)
Ranged mwk shortspear +10/+5 (1d6+1)
Special Attacks wild shape 4/day
Domain Spell-Like Abilities (CL 11th; concentration +16)

8/daylightning arc

Druid Spells Prepared (CL 11th; concentration +16)

D Domain spell; Domain Air

TACTICS

Before Combat The druid casts ironwood on her breastplate every 11 days, liveoak on an oak three times per month, and endure elements every morning.

During Combat The druid orders her treant guardian into combat, wild shapes into a Large earth elemental, and uses earth glide to flee underground where she casts beneficial spells on herself. Once prepared, she moves above ground and opens with chain lightning.

STATISTICS

Str 12, Dex 13, Con 15, Int 8, Wis 20, Cha 10
Base Atk +8; CMB +9; CMD 22
Feats Dodge, Improved Initiative, Mobility, Natural Spell, Skill Focus (Survival), Spell Focus (evocation), Vital Strike
Skills Fly +6, Handle Animal +6, Heal +9, Knowledge (nature) +9, Knowledge (planes) +3, Linguistics +2, Perception +14, Perform (dance) +2, Spellcraft +5, Survival +18
Languages Aquan, Auran, Common, Druidic, Elven, Ignan
SQ elf blood, nature bond (Air domain), nature sense, trackless step, wild empathy +11, woodland stride
Combat Gear potion of haste, wand of cure moderate wounds (6 charges); Other Gear +1 ironwood breastplate, +1 darkwood heavy wooden shield, +1 sickle, masterwork shortspears (3), bag of holding (type I), cloak of resistance +1, headband of inspired wisdom +2, ring of protection +1, holly and mistletoe, spell component pouch, 289 gp

DESCRIPTION

These guardians of mountain peaks traffic with air and ice elementals, summoning forth the spirits of the mountain storms in order to protect their sacred places.


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.