Orc Shaman (Orc Adept 3)

Orc Shaman CR 1

XP 400
Orc adept 3
CE Medium humanoid (orc)
Init –1; Senses darkvision 60 ft.; Perception +2

DEFENSE

AC 13, touch 9, flat-footed 13 (+4 armor, –1 Dex)
hp 19 (3d6+9)
Fort +2, Ref +0, Will +3
Defensive Abilities ferocity
Weaknesses light sensitivity

OFFENSE

Speed 30 ft.
Melee mwk morningstar +4 (1d8+2)
Ranged javelin +0 (1d6+2)
Spells Prepared (CL 3rd; concentration +3)

1stbless, cause fear (DC 11)
0create water, guidance, touch of fatigue (DC 10)

STATISTICS

Str 15,Dex 9, Con 12, Int 6, Wis 11, Cha 8
Base Atk +1; CMB +3; CMD 12
Feats Alertness, Light Armor Proficiency, Persuasive
Skills Diplomacy +0, Heal +4, Intimidate +5, Knowledge (history) +2
Languages Common, Orc
SQ Summon familiar (toad), weapon familiarity
Gear potions of cure light wounds (2), masterwork chain shirt, javelins (2), masterwork morningstar, spirit fetishes.

ABOUT

The orcs worship a variety of “gods,” and the shaman is the agent of these entities. They fill the roles of Healers, advisors, and battle-casters among Orc tribes.

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