Orc Berserker (Orc Barbarian 2)

Orc Berserker (CR 1)

XP 400
Orc barbarian 2
CE Medium humanoid (orc)
Init +1; Senses darkvision 60 ft.; Perception –1

DEFENSE

AC 14, touch 11, flat-footed 15 (+5 armor, +1 Dex, –2 rage)
hp 23 (2d12+10)
Fort +7, Ref +0, Will +1
Defensive Abilities ferocity, uncanny dodge
Weaknesses light sensitivity

OFFENSE

Speed 30 ft.
Melee greataxe +9 (1d12+10/×3), bite +4 (1d4+3)
Ranged javelin +2 (1d6+7)
Special Attacks Rage (8 rounds/day), Rage powers (animal fury)

Base Statistics When not raging, the berserker’s stats are AC16; hp 19; Fort +5, Will –1; Melee greataxe +7 (1d12+7/×3); Ranged javelin +2 (1d6+5); Str 20, Con 14, CMB +7, CMD 18

STATISTICS

Str 24, Dex 13, Con 18, Int 6, Wis 8, Cha 10
Base Atk +2; CMB +9; CMD 20
Feats Power Attack
Skills Intimidate +5, Survival +4
Languages Common, Orc
SQ fast movement, weapon familiarity
Gear scale mail, greataxe, javelins (2)

While the common orc is a fearsome opponent, more terrifying still are those berserkers who lose themselves in the heat of battle, becoming more animal than humanoid. these howling beasts are eagerly recruited by power-hungry warlords or hired away by other humanoids as mercenaries.

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