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Noble Indiscretion (Tiefling Fighter 1/Rogue 1)

Noble Indiscretion CR 1

XP 400
Tiefling fighter 1/rogue 1
NE Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9 (1d10+1d8)
Fort +2, Ref +4, Will –1
Resist cold 5, electricity 5, fire 5

OFFENSE

Speed 30 ft.
Melee longsword +2 (1d8+1/19–20)
Ranged mwk hand crossbow +4 (1d4/19–20)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 2nd; concentration +3)

1/day— darkness
STATISTICS

Str 12, Dex 15, Con 10, Int 16, Wis 8, Cha 13
Base Atk +1; CMB +2; CMD 14
Feats Point Blank Shot, Skill Focus (Sleight of Hand)
Skills Acrobatics +6, Appraise +8, Bluff +8, Diplomacy +3, Knowledge (local) +8, Knowledge (nobility) +5, Perception +4, Sleight of Hand +10, Stealth +9
Languages: Common, Halfling, Infernal, +2 additional
SQ trapfinding
Combat Gear: smokestick; Other Gear leather armor, masterwork hand crossbow with 20 bolts, longsword, bloodroot (2 doses), oil of taggit (1 dose), tindertwigs (5)

Many noble estates sport a few tiefling servants who resemble their employers. Twisted and angry, the tieflings are ever eager to prove their loyalty and win the respect of their sires. Most eagerly pass along rumors, steal from houseguests, and even kill for a chance to embrace the role in society they believe they deserve.