Chalice Runner (Human Expert 3)

Chalice Runner CR 1

XP 400
Human
expert 3
N Medium humanoid (human)
Init +1; Senses Perception +5

DEFENSE

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 16 (3d8+3)
Fort +2, Ref +2, Will +2

OFFENSE

Speed 35 ft.
Melee dagger +3 (1d4+1/19–20)
Ranged sling +3 (1d4+1)

STATISTICS

Str 12, Dex 13, Con 13, Int 9, Wis 8, Cha 11
Base Atk +2; CMB +3; CMD 14
Feats Endurance, Fleet, Run
Skills Acrobatics +7, Climb +7, Escape Artist +5, Heal +3, Knowledge (geography) +5, Knowledge (nature) +3, Perception +5, Survival +5, Swim +7
Languages Common
Gear dagger, sling with 10 bullets, flint and steel, machete, marker dye, torches

T he Chalice is a testament to the nation’s colonists and their ability to thrive in a hostile land. A select few of these citizens, through training and dedication, become true champions of the cross-country race. They celebrates its professional chalice runners as minor celebrities.
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