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Historian (Gnome Expert 1/Wizard 2)

Historian (CR 1)

XP 400
Gnome expert 1/wizard 2
N Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +8

DEFENSE

AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 17 (3 HD; 1d8+2d6+6)
Fort +2, Ref +2, Will +5; +2 vs. illusions
Defensive Abilities defensive training

OFFENSE

Speed 20 ft.
Melee quarterstaff +0 (1d4–2)
Ranged heavy crossbow +4 (1d8/19–20)
Special Attacks hand of the apprentice 5/day, hatred
Gnome Spell-Like Abilities (CL 3rd, concentration +5)

1/daydancing lights, ghost sound (DC 12), prestidigitation, speak with animals

Spells Prepared (CL 2nd; Concentration +4)

1stalarm, animate rope, comprehend languages
0 (at will)daze (DC 12), detect magic, mage hand, read magic

STATISTICS

Str 6, Dex 14, Con 14, Int 15, Wis 10, Cha 15
Base Atk +1; CMB –2; CMD 10
Feats Alertness, Eldritch Eye, Scribe Scroll, Skill Focus (Knowledge [history])
Skills Appraise +7, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +6, Knowledge (Engineering) +7, Knowledge (Geography) +7, Knowledge (History) +8, Linguistics +8, Perception +8, Profession (scribe) +6, Spellcraft +6
Languages Common, Draconic, Dwarven, Gnome, Terran, +5 additional
SQ arcane bond (hawk familiar), gnome magic, weapon familiarity
Combat Gear scroll of see invisibility, wand of magic missile (10 charges); Other Gear heavy crossbow with 20 bolts; shoulder bag containing notes, glasses, pipe, and pouch of tobacco; silk rope

SPECIAL ABILITIES

Feat (Ex)

This scholar has the Eldritch Eye feat; as a standard action, he can open a visible third eye for up to 2 minutes/day. The eye grants +1 CL to divination spells, darkvision 60 feet, a +8 bonus on Perception checks to notice invisible creatures, and allows him to use detect magic at will.

ABOUT

Historians spend much of their time among moldering old books, but the nature of history sometimes demands forays into dangerous tombs and forbidden libraries.