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Tribesman (Human Barbarian 1)

Tribesman CR 1/2

XP 200
Human barbarian 1
CN Medium humanoid ( human)
Init +1; Senses Perception +8

DEFENSE

AC 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage)
hp 11 (1d12+5)
Fort +7, Ref +1, Will +4

OFFENSE

Speed 30 ft.
Melee greataxe +5 (1d12+6/×3)
Ranged shortbow +2 (1d6/×3)
Special Attacks rage (6 rounds/day)

Base Statistics When not raging, the tribesman’s stats are AC 15, touch 11, flat-footed 14; hp 9; Fort +5, Will +2; Melee greataxe +3 (1d12+3/×3); Str 15, Con 14; CMB +3; CMD 14; Climb +3

STATISTICS

Str 19, Dex 13, Con 18, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +5; CMD 16
Feats Endurance, Totem Spirit (Spire Clan, see below)
Skills Climb +5, Handle Animal +3, Knowledge (Nature) +4, Perception +8, Survival +6
Languages Common, 1 additional
SQ fast movement
Gear hide armor, dagger, greataxe, shortbow with 20 arrows, bedroll, bundle of dried meat

SPECIAL ABILITIES

Feat (Ex)

The tribesman has the Totem Spirit feat. He receives a +1 bonus on Fortitude saves and a +2 bonus on Perception checks.

The boundless pride and passion of the tribesman transforms pain into a strength few outsiders understand. Most of these nomadic people now carry a great melancholy in their hearts due to their lost homelands and exile. But even here they survive where most humans would fall to exposure, wild fires, or savage predators. Through it all, the tribes endure, even as small bits of their culture and history erode with every generation.