Porters carries heavy loads and perform brute labor. While not as strong as a donkey or horse, a human porter compensates with surer footing, ingenuity, and flexibility. In camp, they handle the task of setting up and breaking down, leaving heroes free to stand watch, maintain their adventuring gear, and prepare spells. On the road, porters are cheap and easily-available labor, cheaper than a pack animal in the short-term and easier to direct. Experienced porters carry surprisingly heavy loads for hours on end.
Cost to hire: 1 cp/day
Porter CR 1/3
AC 10, touch 9, flat-footed 10 (+1 armor, –1 Dex)
hp 4 (1d6+1)
Fort +1, Ref –1, Will –1
Speed 30 ft.
Melee club +2 (1d6+2)
Str 15, Dex 9, Con 12, Int 10, Wis 8, Cha 11
Base Atk +0; CMB +2; CMD 11
Feats Endurance, Packmaster
Skills Handle Animal +4, Knowledge (history) +1,
Perception +3, Profession (porter) +3
Gear padded armor, backpack, belt pouch, club, two large sacks, King of the Stump set, 5 gp
New Feat: Packmaster
You have learned how to pull your own weight, and a good deal more when necessary.
Prerequisites: Str 13, Profession (porter) 1 rank
Benefits: You may take 30 minutes to carefully arrange and pack your load, allowing you to carry much heavier loads than normal. Figure your carrying capacity as if your Strength were two points higher whenever you take this time to pack. Dropping a load packed in this manner is a full-round action. Retrieving a stowed object requires a standard action, but this upsets the careful displacement of weight. Replacing items requires 10 minutes to repack; adding new items to the load requires a full 30 minutes.
|Light Load (lbs.)||Medium Load (lbs.)||Heavy Load (lbs.)|
|Porter w/Packmaster feat||86||173||260|
Hirelings: Into the Wild. Copyright 2010 Crystal Frasier