Mercenary Healer CR 1/2
5/day—inspiring word (1 round)
Cleric Spells Prepared (CL 1st; concentration +3)
D Domain spell; Domains Nobility, Travel
Str 8, Dex 12, Con 13, Int 10, Wis 14, Cha 17
Base Atk +0; CMB –1; CMD 10
Feats Selective Channeling, Weapon Focus (light crossbow)
Skills Appraise +4, Diplomacy +7, Knowledge (religion) +4, Spellcraft +4
SQ aura, +10 base speed from Travel domain, agile feet (5/day)
Combat Gear potion of cure light wounds, tanglefoot bags (2); Other Gear chainmail, light crossbow with 20 bolts, morningstar, silver unholy symbol, 22 gp
Mercenary healers exploit loopholes in laws for their own profit.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.