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Maddened Mercenary (CR 1/2)

Maddened Mercenary CR 1/2

XP 200
Human warrior 3
CE Medium humanoid
Init +0; Senses Perception +3

DEFENSE

AC 18, touch 10, flat-footed 18 (+8 armor)
hp 19 (currently 10) (3d10+3)
Fort +1, Ref +1, Will +1

OFFENSE

Speed 20 ft.
Melee halberd +5 (1d10+3/x3) or heavy flail +5 (1d10+3/19–20) or sap +5 (1d6+2 nonlethal)
Ranged heavy crossbow +3 (1d10/19–20)

TACTICS

Before Combat This mercenary fights like a wild animal with little regard for his own safety, focusing on one opponent at a time while positioning himself to avoid being surrounded.

Morale A maddened mercenary fights to the death or until he’s incapacitated.

STATISTICS

Str 14, Dex 11, Con 13 (currently 6), Int 9, Wis 10, Cha 8
Base Atk +3; CMB +5 (+7 sunder); CMD 15 (17 vs. sunder)
Feats Alertness, Improved Sunder, Power Attack
Skills Intimidate +5, Perception +3, Ride –3, Sense Motive +2
Languages Common
Combat Gear potions of cure light wounds (2); Other Gear half plate, heavy crossbow with 10 bolts, halberd, heavy flail, sap, 5 gp.

SPECIAL ABILITIES

As above. Since this mercenary was once chaotic neutral, the flawed assimilation strain has shifted his alignment to chaotic evil. He currently has 7 points of Constitution damage.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.