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Courthouse Guard (Human Warrior 2)

Courthouse Guard CR 1/2

XP 200 each
Human warrior 2
N Medium humanoid (human)
Init +0; Senses Perception +1

DEFENSE

AC 15, touch 10, flat-footed 15 (+5 armor)
hp 15 each (2d10+4)
Fort +4, Ref +0, Will +0

OFFENSE

Speed 20 ft.
Melee halberd +5 (1d10+3/×3)
Ranged heavy crossbow +2 (1d10/19–20)

TACTICS

During Combat The guards are badly organized and have no grasp of tactics, simply attacking the closest opponent. Giving them instructions during combat requires a DC 12 Intimidate check to get them to follow orders.

Morale If reduced to 5 hit points or fewer, the guards seek cover or try to flee.

STATISTICS

Str 15, Dex 11, Con 12, Int 9, Wis 10, Cha 8
Base Atk +2; CMB +4; CMD 14
Feats Intimidating Prowess, Weapon Focus (halberd)
Skills Climb +2, Intimidate +5, Perception +1, Swim +2
Languages Common
Gear scale mail, heavy crossbow with 10 bolts, halberd

Section 15: Copyright Notice

Pathfinder 44: Trial of the Beast. Copyright 2011, Paizo Publishing, LLC, Author: Richard Pett