Worm that Walks Sorcerer

Worm that Walks Sorcerer CR 13

XP 25,600
Male human worm that walks sorcerer 12
NE Medium vermin (augmented humanoid, mythos)
Init +5; Senses blindsight 30 ft., darkvision 60 ft.; Perception +18

DEFENSE

AC 16, touch 16, flat-footed 12 (+4 Dex, +2 insight)
hp 104 (12d6+60); fast healing 13
Fort +3; Ref +4; Will +10
Defensive Abilities worm that walks traits; DR 15/—; Immune critical hits, disease, paralysis, poison, sleep

OFFENSE

Speed 30 ft.
Melee slam +9 (1d4–1 plus grab)
Space 5 ft.; Reach 5 ft. (15 ft. with melee touch attacks)
Special Attacks discorporate, grab (Large), squirming embrace (3d6), tenacious
Spell-Like Abilities (CL 12th; ranged touch +10):

  • 8/day—acidic ray (1d6+6 acid)

Spells Known (CL 12th; melee touch +5; ranged touch +10):

Bloodline aberrant

STATISTICS

Str 8, Dex 18, Con 21, Int 18, Wis 6, Cha 21
Base Atk +6; CMB +5 (+13 grapple); CMD 23
Feats Arcane Blast, Arcane Shield, Combat Casting B, Diehard B, Disruptive Spell, Eschew Materials B, Great Fortitude, Improved Initiative, Iron Will, Lifeless Gaze
Skills Bluff +22, Intimidate +18, Knowledge (history) +19, Knowledge (local) +19, Knowledge (nobility) +16, Knowledge (planes) +16, Perception +18, Perform (act) +16, Perform (oratory) +12, Sense Motive +6, Stealth +12; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Abyssal, Common, Elven, High Boros, Protean
SQ bloodline arcana (polymorph spells +50% duration), long limbs

ABOUT

Environment any
Organization solitary
Treasure NPC Gear (+4 leather armor, cloak of resistance +4, staff of charming)

Although this robed wizard stands and moves like a man, his body is a writhing mass of squirming, slippery worms.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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