The ground teems with crawling termites, biting and stinging as they come.
Termite Swarm CR 6
AC 20, touch 20, flat-footed 18 (+2 Dex, +8 size)
hp 75 (10d8+30)
Fort +10, Ref +5, Will +4
Defensive Abilities swarm traits; Immune disease, mind-affecting effects, visual effects, weapon damage; Resist acid 5
Str 1, Dex 15, Con 16, Int —, Wis 12, Cha 7
Base Atk +7; CMB —; CMD —
Creatures damaged by a termite swarm’s acid are sickened with pain (Fortitude DC 17 negates). Creatures can attempt a new save each round at the end of their turn to end this effect. The save DC is Constitution-based.
Environment warm forests, plains, or underground
Organization solitary, pair, nest (3–6), or colony (7–12)
Termite swarms are the bane of architects and engineers in warm climes. They live in mounds and nests, devouring growing plants, decaying logs, and wooden structures alike from the inside out, and can quickly bring down even a solidly constructed building. They are nearly impossible to eradicate, and react with violence when their mounds are threatened.
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.