Spider, Ogre (Huge)

This towering spider is the size of an elephant. Its legs have spiky joints and its face looks vaguely, but disturbingly, humanoid.

Ogre Spider CR 5

XP 1,600
N Huge vermin
Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +5


AC 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, -2 size)
hp 52 (7d8+21)
Fort +8, Ref +4, Will +3
Immune mind-affecting effects


Speed 40 ft., climb 40 ft.
Melee bite +8 (2d8+7 plus poison)
Space 15 ft.; Reach 15 ft.
Special Attacks web (+5 ranged, DC 16, hp 7)


Str 21, Dex 15, Con 16, Int —, Wis 12, Cha 2
Base Atk +5; CMB +12; CMD 24 (36 vs. trip)
Skills Climb +29, Perception +5, Stealth -2; Racial Modifiers +16 Climb, +4 Perception, +4 Stealth
SQ compression


Poison (Ex)

Bite—injury; save Fort DC 18 (includes +2 racial bonus); frequency 1/round for 6 rounds; effect 1d4 Str and 1d4 Dex; cure 1 save.


Environment temperate or cold hills or underground
Organization solitary or pair
Treasure incidental

Ogre spiders are brutal, terrifying hunters that spin tangled webs capable of encasing entire trees. So-named because the arrangement of its eyes and mandibles gives it a face unnervingly similar to that of an ogre as much as for their size, ogre spiders can fit into nooks and tunnels far more narrow than one might expect.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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