Spider, Giant Crab (Small)

This pale yellow spider’s legs protrude on either side, giving it a very distinctive stance. The thing is the size of a large dog.

Giant Crab Spider CR 1/2

XP 200
N Small vermin
Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4


AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 11 (2d8+2)
Fort +4, Ref +2, Will +0
Immune mind-affecting effects


Speed 30 ft., climb 20 ft.
Melee bite +2 (1d4 plus poison)


Str 10, Dex 15, Con 12, Int —, Wis 10, Cha 2
Base Atk +1; CMB +0; CMD 12 (24 vs. trip)
Skills Acrobatics +10, Climb +24, Perception +4, Stealth +10 (+25 when stationary); Racial Modifiers +8 Acrobatics, +16 Climb, +4 Perception, +4 Stealth (+15 when stationary)
SQ camouflage


Poison (Ex)

Bite—injury; save Fort DC 14 (includes +2 racial bonus); frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.


Environment warm or temperate forests
Organization solitary, pair, or colony (3-10)
Treasure incidental

Giant crab spiders are dangerous ambush predators that live in dense forest vegetation. Though crab spiders are not web spinners, they are truly gifted climbers and use this talent to clamber up into places where they can observe wide areas from on high. Named for their curious scuttling walk and wide-legged stance, giant crab spiders are rarely larger than a typical adult halfling.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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