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Spider, Diamond (Medium)

A clear, crystal spider the size of a man crawls silently forward, one of its front limbs ending in a wicked, curved blade.

Diamond Spider CR 3

XP 800
N Medium vermin
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 16 (3d8+3) plus 30 temporary hp
Fort +4, Ref +4, Will +1
Immune mind-affecting effects

OFFENSE

Speed 30 ft., climb 30 ft.
Melee diamond blade +5/+5 (1d8, 15–20) or bite +2 (1d6 plus poison)

STATISTICS

Str 11, Dex 17, Con 12, Int —, Wis 10, Cha 2
Base Atk +2; CMB +2; CMD 15 (27 vs. trip)
Skills Acrobatics +11, Climb +16, Perception +4 (+8 in webs), Stealth +7 (+11 in webs); Racial Modifiers +4 Perception, +4 Stealth (+8 in webs), +16 Climb

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; saving throw Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 saving throw.

ECOLOGY

Environment any
Organization solitary, pair, or colony (3–8)
Treasure incidental

Hunting spiders gain a +8 racial modifier on Acrobatics checks. All giant spiders have a +2 racial bonus on poison saving throw DCs.

Section 15: Copyright Notice

The Genius Guide To: Simple Monster Templates. Copyright 2011, Super Genius Games. Author: Owen K.C. Stephens