Spider, Cold Mutated Ogre

This massive blue arachnid radiates cold and its icy blue eyes stare at you with a chilling certainty you realize that it brings only death.

Cold-Mutated Ogre Spider CR 7

XP 1,600
N Huge vermin (cold)
Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +5

DEFENSE

AC 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, –2 size)
hp 52 (7d8+21)
Fort +8, Ref +4, Will +3
Immune cold, mind-affecting effects
Weaknesses vulnerability to fire

OFFENSE

Speed 40 ft., climb 40 ft.
Melee bite +8 (2d8+7 plus 1d6 cold and cold poison)
Space 15 ft.; Reach 15 ft.
Special Attacks cold bite (1d6 cold, see text), cold poison, web (+5 ranged, DC 16, hp 7, subdual cold damage)

TACTICS

Before Combat Cold mutated ogre spiders cover their lairs with cold webs to make them more comfortable.

During Combat Creatures emitting warmth or holding a flame are targeted first with cold webs, and after that it bites the nearest opponents.

STATISTICS

Str 21, Dex 15, Con 16, Int —, Wis 12, Cha 2
Base Atk +5; CMB +12; CMD 24 (36 vs. trip)
Skills Climb +29, Perception +5, Stealth –2; Racial Modifiers +16 Climb, +4 Perception, +4 Stealth
SQ compression

SPECIAL ABILITIES

Cold Bite (Su)

A cold mutated ogre spider’s bite replicates the effects of extreme cold (below –20° F) and deals 1d6 points of lethal cold damage (no save). Creatures that take damage from a cold mutated ogre spider’s bite must make a Fortitude save (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage for a number of rounds equal to the spider’s Constitution modifier.

Cold Poison (Ex)

Bite—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d4 Str and 1d4 Dex; cure 1 save.

Cold Web (Su)

A cold mutated ogre spider’s web replicates the conditions of severe cold or exposure (below 0° F). A character must make a Fortitude save once every round (DC 15, +1 per previous check) for a number of rounds equal to the spider’s Constitution modifier, taking 1d6 points of nonlethal damage on each failed save. Creatures wearing a cold weather outfit need not make this check.

Any creature that takes nonlethal damage from cold or exposure is beset by frostbite or hypothermia (treat her as fatigued). These penalties end when the character recovers the nonlethal damage she took from the cold and exposure.

ECOLOGY

Environment cold, mountains, underground
Organization solitary
Treasure standard

These arachnids are fierce to behold and deadly combatants, feared for the cold and horrifying deaths experienced by their prey. Most often they are found in colder climates or deep underground, creating a lair somewhere that allows them to ambush creatures from above.

Cold mutated ogre spiders are 15 feet tall and across, weighing up to 1,500 pounds.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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