Sea Worm, Hookfang

This long, orange, segmented worm’s colorful head unfolds like a horrific flower to reveal five large, black, hooklike teeth.

Hookfang Worm CR 7

XP 3,200
N Huge vermin (aquatic)
Init +8; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +3


AC 20, touch 12, flat-footed 16 (+4 Dex, +8 natural, –2 size)
hp 85 (9d8+45)
Fort +11, Ref +7, Will +6
Immune mind-affecting effects


Speed 20 ft., swim 50 ft.
Melee bite +12 (2d8+12 plus grab and poison)
Space 15 ft.; Reach 15 ft.
Special Attacks constrict (2d8+12), sudden bite


Str 27, Dex 19, Con 21, Int —, Wis 16, Cha 2
Base Atk +6; CMB +16; CMD 30 (can’t be tripped)
Feats Improved InitiativeB
Skills Swim +16


Poison (Ex)

Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d4 Str damage and 1d2 Con damage; cure 2 consecutive saves.

Sudden Bite (Ex)

During surprise rounds, a hookfang worm’s bite threatens a critical hit on a roll of 18–20.


Environment any oceans
Organization solitary, pair, or shoal (3–8)
Treasure none

The hookfang is primarily an ambush predator; it swims quickly, but only in brief bursts. When hunting, it covers most of its body under the sands of the ocean floor and remains perfectly still until potential prey swims nearby.

When it lunges, its bite is so quick and powerful that its hook-teeth can cut targeted creatures in half.

A smaller (but still sizable) variant of the hookfang is the vampire worm, which drains blood from its victims.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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