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Scorpion, Deadfall

Thick sheets of moss and other forest debris cling to the dark green carapace of this huge scorpion.

Deadfall Scorpion CR 8

XP 4,800
N Huge vermin
Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +6

DEFENSE

AC 21, touch 10, flat-footed 19 (+2 Dex, +11 natural, -2 size)
hp 95 (10d8+50)
Fort +12, Ref +5, Will +5
Immune mind-affecting effects

OFFENSE

Speed 50 ft.
Melee 2 claws +13 (1d8+8 plus grab), sting +13 (1d8+8 plus poison)
Space 15 ft.; Reach 15 ft.
Special Attacks constrict (1d8+8), sudden strike

STATISTICS

Str 27, Dex 15, Con 20, Int —, Wis 14, Cha 2
Base Atk +7; CMB +17 (+21 grapple); CMD 29 (41 vs. trip)
Feats Skill Focus (Stealth)B
Skills Perception +6, Stealth +5 (+13 in forests); Racial
Modifiers +4 Perception, +8 Stealth (+16 in forests)

SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.

Sudden Strike (Ex)

A deadfall scorpion is adept at moving quickly when its foes are surprised. During a surprise round, a deadfall scorpion may act as if it had a full round to act, rather than just one standard action.

ECOLOGY

Environment temperate forests
Organization solitary or nest (2-5)
Treasure incidental

The enormous deadfall scorpion is disturbingly stealthy for a creature of its size. So named for the creatures’ habit of making their lairs amid the hollows created by deadfalls of old trees, deadfall scorpions adorn their already camouflaged carapaces with moss and old branches, then lie in wait to ambush prey when it draws near. They prefer to drag their prey back to their hidden deadfall lairs to eat, and thus incidental treasure can often be found within such a den. A deadfall scorpion is 24 feet long and weighs 10,000 pounds.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.