Mantis, Deadly

This terrifying monstrosity towers taller than the mightiest jungle trees, its forelimbs raised in a meditative, deadly stance.

Deadly Mantis CR 11

XP 12,800
N Colossal vermin
Init +4; Senses darkvision 60 ft.; Perception +4


AC 25, touch 6, flat-footed 21 (+4 Dex, +19 natural, –8 size)
hp 152 (16d8+80)
Fort +15, Ref +9, Will +5
Immune mind-affecting effects


Speed 60 ft.
Melee bite +17 (4d6+13), 2 claws +17 (2d8+13 plus grab)
Space 30 ft.; Reach 30 ft. (10 ft. with bite)
Special Attacks fling, rending mandibles


Str 36, Dex 18, Con 21, Int –, Wis 11, Cha 5
Base Atk +12; CMB +33 (+37 grapple); CMD 47 (51 vs. trip)
Skills Climb +17, Perception +4; Racial Modifiers +4 Climb, +4 Perception


Fling (Ex)

If a deadly mantis begins its turn with a Large or smaller creature grabbed in its claws, it can, as a standard action, fling that creature up to 30 feet away. Creatures thrown in this way take 3d6 points of damage as if they had fallen from the same distance.

Rending Mandibles (Ex)

If a deadly mantis hits with both claws and successfully grabs a foe, it can make an immediate bite attack against that foe as a secondary attack. This bite attack has a +12 attack bonus and deals 4d6+6 points of damage. In addition to dealing damage, the mantis can tear away the victim’s armor as a free action by making a combat maneuver check. If the mantis is successful, the target’s armor is ripped from its body. If the target fails a DC 31 Reflex save, the armor subjected to this attack loses half its hit points and gains the broken condition. The save DC is Strength-based.


Environment tropical jungles
Organization solitary
Treasure none

The legendary deadly mantis stalks the deepest jungles. Tales about this lethal predator preying upon such mammoth creatures as drakes and giants frighten even the bravest hunters. Deadly mantises are sacred to the followers of the Mantis God, who keep the massive beasts well fed, and bring them sacrificial victims and livestock. Followers of the mantis god have also been known to serve as protectors of the dens of deadly mantises. Though creatures of this size and power obviously need no guardians, the devout followers guard their lairs and prevent adventurers from slaying the mighty insects.

The typical deadly mantis stands 40 feet tall, 60 feet long, and weighs several tons.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.

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