Leech, Giant (3pp)

A large bloated leech floats in the muck and slime.

Giant Leech CR 2

XP 600
N Medium vermin (aquatic)
Init +1; Senses blindsight 30 ft., scent; Perception +0

DEFENSE

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 19 (3d8+6)
Fort +5, Ref +2, Will +1
Immune vermin traits
Weaknesses vulnerability to salt

OFFENSE

Speed 5 ft., swim 20 ft.
Melee bite +2 (1d6 plus attach)
Special Attacks attach, blood drain (1 Strength and 1 Constitution)

STATISTICS

Str 11, Dex 12, Con 14, Int –, Wis 10, Cha 1
Base Atk +2; CMB +2 (+10 grapple); CMD 13 (can’t be tripped)
Skills Stealth +1 (+9 in swamps), Swim +8; Racial Modifiers +8 Stealth in swamps
SQ amphibious

SPECIAL ABILITIES

Vulnerability to Salt (Ex)

A handful of salt burns a giant leech as if it were a flask of acid, causing 1d6 points of damage per use.

ECOLOGY

Environment temperate or warm marshes
Organization cluster, pair, or brood (3-6)
Treasure none

These invertebrate parasitic relatives of the worm lurk in stagnant or slow-moving water, waiting for a suitable host. Giant leeches appear as larger versions of the common leech.

A giant leech attacks any living creature that comes within 30 feet of it. There is a 50% chance that any leech encountered carries filth fever.

Section 15: Copyright Notice

Giant Leech from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

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