This tremendous, translucent jellyfish glows with blue internal light, and the water around its bell vibrates with an electrical charge.
Sapphire Jellyfish CR 11
AC 24, touch 12, flat-footed 20 (+4 Dex, +12 natural, -2 size)
hp 138 (12d8+84)
Fort +15, Ref +8, Will +5
Defensive Abilities amorphous, DR 10/piercing or slashing; Immune electricity, mind-affecting effects
Speed swim 30 ft.
Melee 4 tentacles +15 (1d8+8 plus poison)
Space 15 ft.; Reach 20 ft.
Special Attacks electricity blast
Once every 1d6 rounds as a standard action, a sapphire jellyfish can discharge a 20-foot-radius blast of electricity, dealing 8d6 points of electricity damage (DC 22 Reflex for half). Any creature that takes damage from this electricity must also make a DC 22 Fortitude save to avoid being staggered for 1d4 rounds.
Environment warm or temperate oceans
Organization solitary, pack (2-3), or bloom (4-7)
Like other giant jellyfish, a sapphire jellyfish is an active hunter. It stores powerful electrical charges in its domelike bell, which is 16 feet in diameter. Its sensory tentacles can trail for twice that length, but the dangerous toxic tentacles are positioned within about 20 feet of the creature’s bell.
Section 15: Copyright Notice