Jellyfish, Death’s Head

This long-tentacled jellyfish has a wide bell with a vaguely skull-shaped pattern on it.

Death’s Head Jellyfish CR 1

XP 400
N Small vermin (aquatic)
Init +3; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 15 (2d8+6)
Fort +6, Ref +3, Will +0
Defensive Abilities amorphous; DR 5/piercing or slashing; Immune mind-affecting effects

OFFENSE

Speed swim 20 ft.
Melee 2 tentacles +3 (1d3+1 plus poison)
Space 5 ft.; Reach 10 ft.

STATISTICS

Str 12, Dex 17, Con 16, Int —, Wis 10, Cha 1
Base Atk +1; CMB +1; CMD 14 (can’t be tripped)
Skills Swim +9
SQ compression

SPECIAL ABILITIES

Poison (Ex)

Tentacle—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1 Con and 1 Cha*; cure 2 consecutive saves. If a creature fails two consecutive saving throws, its jaw locks, its tongue swells, and its lips pull back, making speech impossible. This condition ends when the Charisma damage is healed.

Editor’s Note

As seems to be common for Bestiary 3, this does not indicate Ability Damage or Drain.

ECOLOGY

Environment any oceans
Organization solitary, pack (2-5), or bloom (6-13)
Treasure none

Most common in warm or temperate waters, the death’s head jellyfish is an aggressive predator. The creature derives its name from the pattern on its 4-foot-wide bell and from the poison it delivers with its tentacles. Those unfortunate enough to be subjected to this toxin develop rigor of the facial muscles that results in a wide-eyed grimace ifleft untreated.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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